Struct gdnative_animation::AnimationNode[][src]

pub struct AnimationNode { /* fields omitted */ }

core class AnimationNode inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's animation feature flag.

Class hierarchy

AnimationNode inherits methods from:

Methods

impl AnimationNode
[src]

Creates a new reference to the same reference-counted object.

Inherited from Resource.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for AnimationNode
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AnimationNode
[src]

impl ToVariant for AnimationNode
[src]

impl Drop for AnimationNode
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for AnimationNode

impl !Sync for AnimationNode