Struct gdnative_animation::AnimationTree[][src]

pub struct AnimationTree { /* fields omitted */ }

core class AnimationTree inherits Node (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

AnimationTree is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using AnimationTree::free.

Feature flag

This type is behind the gdnative crate's animation feature flag.

Class hierarchy

AnimationTree inherits methods from:

Methods

impl AnimationTree
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AnimationTree::free.

Manually deallocate the object.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for AnimationTree
[src]

impl Clone for AnimationTree
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for AnimationTree
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AnimationTree
[src]

impl ToVariant for AnimationTree
[src]

impl Free for AnimationTree
[src]

impl QueueFree for AnimationTree
[src]

Auto Trait Implementations

impl !Send for AnimationTree

impl !Sync for AnimationTree