use crate::Paintable;
use crate::Texture;
use glib::translate::*;
use std::fmt;
glib::wrapper! {
#[doc(alias = "GdkGLTexture")]
pub struct GLTexture(Object<ffi::GdkGLTexture, ffi::GdkGLTextureClass>) @extends Texture, @implements Paintable;
match fn {
type_ => || ffi::gdk_gl_texture_get_type(),
}
}
impl GLTexture {
#[doc(alias = "gdk_gl_texture_release")]
pub fn release(&self) {
unsafe {
ffi::gdk_gl_texture_release(self.to_glib_none().0);
}
}
}
impl fmt::Display for GLTexture {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str("GLTexture")
}
}