use anyhow::{Error, Result};
use freenukum::data::original_data_dir;
use freenukum::graphics::load_default_font;
use freenukum::picture;
use freenukum::settings::Settings;
use freenukum::tilecache::TileCache;
use freenukum::{game, WINDOW_HEIGHT, WINDOW_WIDTH};
use sdl2::pixels::Color;
use std::fs::File;
fn main() -> Result<()> {
const VERSION: &str = env!("CARGO_PKG_VERSION");
let settings = Settings::load_or_create();
let sdl_context = sdl2::init().map_err(Error::msg)?;
let video_subsystem = sdl_context.video().map_err(Error::msg)?;
let ttf_context = sdl2::ttf::init()?;
let mut event_pump = sdl_context.event_pump().map_err(Error::msg)?;
let window = game::create_window(
WINDOW_WIDTH,
WINDOW_HEIGHT,
settings.fullscreen,
&format!("Freenukum {} borders example", VERSION),
&video_subsystem,
)?;
let mut canvas = window.into_canvas().present_vsync().build()?;
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas.clear();
canvas.present();
let texture_creator = canvas.texture_creator();
let episodes = game::check_episodes(
&mut canvas,
&load_default_font(&ttf_context)?,
&texture_creator,
&mut event_pump,
)?;
let tilecache = TileCache::load_from_path(&original_data_dir())?;
let items = vec![
("badguy", "I am the\nBAD GUY!", 50, 144),
("duke", "Hello BAD GUY!\nI'm the GOOD GUY.", 100, 144),
("dn", "", 0, 0),
("end", "The end.", 200, 144),
];
for item in items {
let (file, text, x, y) = item;
let filename = format!("{}.{}", file, episodes.file_extension());
let filepath = original_data_dir().join(filename);
let mut file = File::open(filepath)?;
if text == "" {
picture::show_splash(
&mut canvas,
&tilecache,
&mut file,
&mut event_pump,
)?;
} else {
picture::show_splash_with_message(
&mut canvas,
&tilecache,
&mut file,
&mut event_pump,
Some(text),
x,
y,
)?;
}
}
Ok(())
}