use anyhow::{Error, Result};
use clap::Parser;
use freenukum::backdrop;
use freenukum::settings::Settings;
use freenukum::tile::TileHeader;
use freenukum::{
game, DefaultSizes, Sizes, BACKDROP_HEIGHT, BACKDROP_WIDTH,
};
use sdl2::{
event::{Event, WindowEvent},
keyboard::Keycode,
pixels::Color,
surface::Surface,
};
use std::fs::File;
use std::path::PathBuf;
#[derive(Parser, Debug)]
struct Arguments {
filename: PathBuf,
}
fn main() -> Result<()> {
const VERSION: &str = env!("CARGO_PKG_VERSION");
let args = Arguments::parse();
let mut file = File::open(&args.filename)?;
let settings = Settings::load_or_create();
let sdl_context = sdl2::init().map_err(Error::msg)?;
let video_subsystem = sdl_context.video().map_err(Error::msg)?;
let mut event_pump = sdl_context.event_pump().map_err(Error::msg)?;
let sizes = DefaultSizes;
let window = game::create_window(
BACKDROP_WIDTH * sizes.width(),
BACKDROP_HEIGHT * sizes.height(),
settings.fullscreen,
&format!("Freenukum {} backdrop example", VERSION),
&video_subsystem,
)?;
let mut canvas = window.into_canvas().present_vsync().build()?;
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas.clear();
canvas.present();
let texture_creator = canvas.texture_creator();
TileHeader::load_from(&mut file)?;
let backdrop: Surface = backdrop::load(&mut file)?;
canvas
.copy(&backdrop.as_texture(&texture_creator)?, None, None)
.map_err(Error::msg)?;
canvas.present();
'event_loop: loop {
match event_pump.wait_event() {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
}
| Event::KeyDown {
keycode: Some(Keycode::Q),
..
} => break 'event_loop,
Event::Window {
win_event: WindowEvent::Exposed,
..
}
| Event::Window {
win_event: WindowEvent::Shown,
..
} => canvas.present(),
_ => {}
}
}
Ok(())
}