use anyhow::{Error, Result};
use freenukum::data::original_data_dir;
use freenukum::graphics::load_default_font;
use freenukum::inputbox::{self, Answer};
use freenukum::settings::Settings;
use freenukum::tilecache::TileCache;
use freenukum::{game, WINDOW_HEIGHT, WINDOW_WIDTH};
use sdl2::pixels::Color;
fn main() -> Result<()> {
const VERSION: &str = env!("CARGO_PKG_VERSION");
let settings = Settings::load_or_create();
let sdl_context = sdl2::init().map_err(Error::msg)?;
let video_subsystem = sdl_context.video().map_err(Error::msg)?;
let ttf_context = sdl2::ttf::init()?;
let mut event_pump = sdl_context.event_pump().map_err(Error::msg)?;
let window = game::create_window(
WINDOW_WIDTH,
WINDOW_HEIGHT,
settings.fullscreen,
&format!("Freenukum {} backdrop example", VERSION),
&video_subsystem,
)?;
let mut canvas = window.into_canvas().present_vsync().build()?;
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas.clear();
canvas.present();
let texture_creator = canvas.texture_creator();
game::check_episodes(
&mut canvas,
&load_default_font(&ttf_context)?,
&texture_creator,
&mut event_pump,
)?;
let tilecache = TileCache::load_from_path(&original_data_dir())?;
match inputbox::show(
&mut canvas,
&tilecache,
"Please enter your name:",
30,
&mut event_pump,
)? {
Answer::Ok(name) => {
println!("OK, your name is {:?}", name);
}
Answer::Quit => {
println!("Quit");
}
}
Ok(())
}