use footile::{Path2D, Plotter};
use pix::matte::Matte8;
use pix::Raster;
mod png;
fn main() -> Result<(), std::io::Error> {
let path = Path2D::default()
.relative()
.move_to(0.0, 8.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.move_to(-64.0, 32.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.line_to(8.0, 8.0)
.line_to(8.0, -8.0)
.finish();
let mut p = Plotter::new(Raster::with_clear(64, 64));
png::write_matte(p.stroke(&path, Matte8::new(255)), "./teeth.png")
}