use footile::{Path2D, Plotter};
use pix::rgb::{Rgba8p, SRgba8};
use pix::Raster;
mod png;
fn main() -> Result<(), std::io::Error> {
let path = Path2D::default()
.relative()
.pen_width(6.0)
.move_to(16.0, 15.0)
.line_to(32.0, 1.0)
.line_to(-32.0, 1.0)
.line_to(32.0, 15.0)
.line_to(-32.0, 15.0)
.line_to(32.0, 1.0)
.line_to(-32.0, 1.0)
.finish();
let clr = Rgba8p::new(64, 128, 64, 255);
let mut p = Plotter::new(Raster::with_color(64, 64, clr));
p.stroke(&path, Rgba8p::new(255, 255, 0, 255));
let r = Raster::<SRgba8>::with_raster(&p.raster());
png::write(&r, "./stroke2.png")
}