1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
//
// Copyright (c) 2004 - InfoMus Lab - DIST - University of Genova
//
// InfoMus Lab (Laboratorio di Informatica Musicale)
// DIST - University of Genova
//
// http://www.infomus.dist.unige.it
// news://infomus.dist.unige.it
// mailto:staff@infomus.dist.unige.it
//
// Developer: Gualtiero Volpe
// mailto:volpe@infomus.dist.unige.it
//
// Developer: Trey Harrison
// www.harrisondigitalmedia.com
//
// Last modified: October 26 2006
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// \class CFFGLPluginManager
/// \brief CFFGLPluginManager manages information concerning a plugin inputs, parameters, and capabilities.
/// \author Gualtiero Volpe
/// \version 1.0.0.3
///
/// The CFFGLPluginManager class is the base class for FreeFrameGL plugins developed with the FreeFrameGL SDK since it provides
/// them with methods for automatically manage information concerning plugin inputs, paramaters, and capabilities.
/// Examples of information managed by this class are the number of inputs and parameters of a plugin; the name, type and
/// default value of each parameter; the image formats a plugin supports; the supported optimizations.
/// Plugins developed with the FreeFrameGL SDK (and thus having this class as base class) should call the protected methods
/// of this class in order to specify the information related to their inputs, parameters and capabilities. These calls
/// are usually done while constructing the plugin subclass. Plugins subclasses should also call methods of this class in
/// order to get information about the images they are going to process (i.e., their width, height, depth, orientation).
/// The defualt implementations of the FreeFrame gloabal functions call the public methods of this class in order to
/// return to the host information about a plugin inputs, parameters, and capabilities.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class ;