#[doc(inline)]
pub use self::{
learned_rule::LearnedRule,
rule::{Rule, RuleBuilder},
traits::*,
types::*,
};
#[cfg(feature = "std")]
#[doc(inline)]
pub use self::rule_map::RuleMap;
#[cfg(feature = "alloc")]
#[doc(inline)]
pub use self::ruleset::*;
mod learned_rule;
pub(crate) mod rule;
#[cfg(feature = "std")]
pub mod rule_map;
#[cfg(feature = "alloc")]
pub mod ruleset;
mod traits {
#[doc(inline)]
pub use self::prelude::*;
mod program;
mod transition;
mod prelude {
#[doc(inline)]
pub use super::program::*;
#[doc(inline)]
pub use super::transition::*;
}
}
mod types {
#[doc(inline)]
pub use self::prelude::*;
mod aliases;
mod head;
mod tail;
mod prelude {
#[doc(inline)]
pub use super::aliases::*;
#[doc(inline)]
pub use super::head::*;
#[doc(inline)]
pub use super::tail::*;
}
}
pub(crate) mod prelude {
#[doc(inline)]
pub use super::learned_rule::LearnedRule;
#[doc(inline)]
pub use super::rule::Rule;
#[doc(inline)]
pub use super::traits::*;
#[doc(inline)]
pub use super::types::*;
#[doc(inline)]
#[cfg(feature = "std")]
pub use super::rule_map::RuleMap;
#[doc(inline)]
#[cfg(feature = "alloc")]
pub use super::ruleset::InstructionSet;
}