engawa-wgpu 0.1.6

wgpu-backed Dispatcher impl for engawa render graphs. Compiles Material → wgpu::RenderPipeline; walks the compiled graph; dispatches fullscreen-effect passes against any wgpu::TextureView (most commonly a garasu::HeadlessTarget for tests + a winit surface for live).
Documentation
; engawa-wgpu effect catalog — snow (parallax fractal flakes +
; particle pile, absorbed from engawa-snow; the catalog copy
; composites in-shader instead of relying on hardware blending).
;
; params-size is the bind contract for the params uniform —
; tests/catalog_matrix.rs reads this file and asserts
; size_of::<SnowParams>() matches. Layout (4 × vec4<f32>):
;   frame      = (time, intensity, wind, typing_pulse)
;   params     = (accumulation, layer_count, temperature, _)
;   resolution = (width, height, _, _)
;   cursor     = (x, y, _, _)

(defeffect snow
  (priority 500)
  (params-size 64)
  (params-resource "snow:params")
  (bindings
    (binding 0 texture "scene")
    (binding 1 sampler "catalog:sampler")
    (binding 2 uniform "snow:params")))