engawa-wgpu 0.1.6

wgpu-backed Dispatcher impl for engawa render graphs. Compiles Material → wgpu::RenderPipeline; walks the compiled graph; dispatches fullscreen-effect passes against any wgpu::TextureView (most commonly a garasu::HeadlessTarget for tests + a winit surface for live).
Documentation
; engawa-wgpu effect catalog — aurora (the Borealis signature
; curtain: slow-drifting vertical light bands with noise-driven
; shimmer, concentrated toward the top of the frame above a
; horizon line; quality tiers 0..3 select the measured cost
; point — 0 off-equivalent pass-through, 1 low single-octave,
; 2 medium 3-octave fbm, 3 high fbm + vertical ray march).
;
; params-size is the bind contract for the params uniform —
; tests/catalog_matrix.rs reads this file and asserts
; size_of::<AuroraParams>() matches. Layout (5 x vec4<f32> +
; 1 x vec4<u32>):
;   frame        = (time, intensity, drift, shimmer)
;   geometry     = (horizon, band_scale, res_x, res_y)
;   color_green  = oxygen-557.7nm curtain base (linear rgb, w unused)
;   color_cyan   = high-altitude mid stop
;   color_violet = nitrogen-violet edge stop
;   tier         = (quality 0=off 1=low 2=medium 3=high, _, _, _)
;
; reduce_motion: the consumer omits the node entirely (zero
; nodes) — same contract as snow + glow_on_bell. quality 0 is
; the runtime perf-governor toggle (pass-through shader, still
; one blit-cost pass); the accessibility path is node omission.

(defeffect aurora
  (priority 450)
  (params-size 96)
  (params-resource "aurora:params")
  (bindings
    (binding 0 texture "scene")
    (binding 1 sampler "catalog:sampler")
    (binding 2 uniform "aurora:params")))