eldenring 0.14.0

Structures, bindings, and utilities for From Software's title Elden Ring
Documentation
use std::ptr::NonNull;

use crate::cs::ChrIns;

#[repr(C)]
/// Source of name: RTTI
pub struct CSChrTimeActModule {
    vftable: usize,
    pub owner: NonNull<ChrIns>,
    hvk_anim: usize,
    chr_tae_anim_event: usize,
    /// Circular buffer of animations to play.
    pub anim_queue: [CSChrTimeActModuleAnim; 10],
    /// Index of the next animation to play or update.
    pub write_idx: u32,
    /// Index of the last animation played or updated.
    pub read_idx: u32,
    unkc8: u32,
    unkcc: u32,
    unkd0: u32,
    unkd4: u32,
}

#[repr(C)]
pub struct CSChrTimeActModuleAnim {
    pub anim_id: i32,
    pub play_time: f32,
    play_time2: f32,
    pub anim_length: f32,
}