eldenring 0.14.0

Structures, bindings, and utilities for From Software's title Elden Ring
Documentation
use std::ptr::NonNull;

use crate::cs::ChrIns;

#[repr(C)]
pub struct CSChrEventModule {
    vftable: usize,
    pub owner: NonNull<ChrIns>,
    unk10: [u8; 0x8],
    /// Id of override animation that should be played on next frame.
    pub request_animation_id: i32,
    /// ID of default idle animation.
    pub idle_anim_id: i32,
    unk20: i32,
    unk24: u32,
    pub ez_state_request_ladder: i32,
    unk2c: [u8; 0xB],
    pub msg_map_list_call: i32,
    unk3c: u32,
    pub flags: u8, // bit in pos 1 is iframes
    unk41: [u8; 0xA],
    pub ez_state_request_ladder_output: i32,
    unk50: [u8; 0x27],
}