pub struct Image { /* private fields */ }
Expand description

An widget to show an image of a given size.

In order to display an image you must first acquire a TextureHandle. This is best done with egui_extras::RetainedImage or Context::load_texture.

struct MyImage {
    texture: Option<egui::TextureHandle>,
}

impl MyImage {
    fn ui(&mut self, ui: &mut egui::Ui) {
        let texture: &egui::TextureHandle = self.texture.get_or_insert_with(|| {
            // Load the texture only once.
            ui.ctx().load_texture("my-image", egui::ColorImage::example())
        });

        // Show the image:
        ui.add(egui::Image::new(texture, texture.size_vec2()));

        // Shorter version:
        ui.image(texture, texture.size_vec2());
    }
}

Se also crate::Ui::image and crate::ImageButton.

Implementations

Select UV range. Default is (0,0) in top-left, (1,1) bottom right.

A solid color to put behind the image. Useful for transparent images.

Multiply image color with this. Default is WHITE (no tint).

Make the image respond to clicks and/or drags.

Consider using ImageButton instead, for an on-hover effect.

Rotate the image about an origin by some angle

Positive angle is clockwise. Origin is a vector in normalized UV space ((0,0) in top-left, (1,1) bottom right).

To rotate about the center you can pass Vec2::splat(0.5) as the origin.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Allocate space, interact, paint, and return a Response. Read more

Auto Trait Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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