pub struct TextureHandle { /* private fields */ }
Expand description

Used to paint images.

An image is pixels stored in RAM, and represented using ImageData. Before you can paint it however, you need to convert it to a texture.

If you are using egui, use egui::Context::load_texture.

The TextureHandle can be cloned cheaply. When the last TextureHandle for specific texture is dropped, the texture is freed.

See also TextureManager.

Implementations

If you are using egui, use egui::Context::load_texture instead.

Assign a new image to an existing texture.

Assign a new image to a subregion of the whole texture.

width x height

width x height

width / height

Debug-name.

Trait Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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