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use egs_api::EpicGames;
use std::io::{self};
#[tokio::main]
async fn main() {
env_logger::init();
if webbrowser::open("https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect%3FclientId%3D34a02cf8f4414e29b15921876da36f9a%26responseType%3Dcode").is_err() {
println!("Please go to https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect%3FclientId%3D34a02cf8f4414e29b15921876da36f9a%26responseType%3Dcode")
}
println!("Please enter the 'authorizationCode' value from the JSON response");
let mut sid = String::new();
let stdin = io::stdin(); // We get `Stdin` here.
stdin.read_line(&mut sid).unwrap();
sid = sid.trim().to_string();
sid = sid.replace(|c: char| c == '"', "");
let mut egs = EpicGames::new();
println!("Using Auth Code: {}", sid);
if egs.auth_code(None, Some(sid)).await {
println!("Logged in");
}
egs.login().await;
let details = egs.account_details().await;
println!("Account details: {:?}", details);
let info = egs
.account_ids_details(vec![egs.user_details().account_id.unwrap_or_default()])
.await;
println!("Account info: {:?}", info);
// let friends = egs.account_friends(true).await;
// println!("Friends: {:?}", friends);
// match details {
// None => {}
// Some(info) => {
// let assets = egs.fab_library_items(info.id).await;
// match assets {
// None => {
// println!("No assets found");
// }
// Some(ass) => {
// println!("Library items: {:?}", ass.results.len());
// // for asset in ass.results.iter() {
// // for version in asset.project_versions.iter() {
// // loop {
// // let manifest = egs.fab_asset_manifest(
// // &version.artifact_id,
// // &asset.asset_namespace,
// // &asset.asset_id,
// // None,
// // ).await;
// // match manifest {
// // Ok(manifest) => {
// // println!("OK Manifest for {} - {}", asset.title, version.artifact_id);
// // break;
// // }
// // Err(e) => {
// // match e {
// // EpicAPIError::FabTimeout => {
// // sleep(Duration::from_millis(1000)).await;
// // continue;
// // }
// // _ => {}
// // }
// // println!("NO Manifest for {} - {}", asset.title, version.artifact_id);
// // break;
// // }
// // }
// // }
// // sleep(Duration::from_millis(1000)).await;
// // }
// // }
// }
// }
// }
// }
let manifest = egs
.fab_asset_manifest(
"KiteDemo473",
"89efe5924d3d467c839449ab6ab52e7f",
"28166226c38a4ff3aa28bbe87dcbbe5b",
None,
)
.await;
println!("Kite Demo Manifest: {:#?}", manifest);
if let Ok(manif) = manifest {
for man in manif.iter() {
for url in man.distribution_point_base_urls.iter() {
println!("Trying to get download manifest from {}", url);
let dm = egs.fab_download_manifest(man.clone(), url).await;
match dm {
Ok(d) => {
println!("Got download manifest from {}", url);
println!("Expected Hash: {}", man.manifest_hash);
println!(
"Download Hash: {}",
d.custom_field("DownloadedManifestHash").unwrap_or_default()
);
}
Err(_) => {}
}
}
}
};
// let code = egs.game_token().await;
// if let Some(c) = code {
// let authorized_url = format!("https://www.epicgames.com/id/exchange?exchangeCode={}&redirectUrl=https%3A%2F%2Fwww.unrealengine.com%2Fdashboard%3Flang%3Den", c.code);
// if webbrowser::open(&authorized_url).is_err() {
// println!("Please go to {}", authorized_url)
// }
// }
// let assets = egs.list_assets().await;
// let mut ueasset_map: HashMap<String, HashMap<String, EpicAsset>> = HashMap::new();
// let mut non_ueasset_map: HashMap<String, HashMap<String, EpicAsset>> = HashMap::new();
// for asset in assets {
// if asset.namespace == "ue" {
// if !ueasset_map.contains_key(&asset.catalog_item_id.clone()) {
// ueasset_map.insert(asset.catalog_item_id.clone(), HashMap::new());
// };
// match ueasset_map.get_mut(&asset.catalog_item_id.clone()) {
// None => {}
// Some(old) => {
// old.insert(asset.app_name.clone(), asset.clone());
// }
// };
// } else {
// if !non_ueasset_map.contains_key(&asset.catalog_item_id.clone()) {
// non_ueasset_map.insert(asset.catalog_item_id.clone(), HashMap::new());
// };
// match non_ueasset_map.get_mut(&asset.catalog_item_id.clone()) {
// None => {}
// Some(old) => {
// old.insert(asset.app_name.clone(), asset.clone());
// }
// };
// }
// }
//
// println!("Got {} assets", ueasset_map.len() + non_ueasset_map.len());
// println!("From that {} unreal assets", ueasset_map.len());
// println!("From that {} non unreal assets", non_ueasset_map.len());
//
// println!("Getting the asset metadata");
// let test_asset = ueasset_map
// .values()
// .last()
// .unwrap()
// .values()
// .last()
// .unwrap()
// .to_owned();
// egs.asset_manifest(
// None,
// None,
// Some(test_asset.namespace.clone()),
// Some(test_asset.catalog_item_id.clone()),
// Some(test_asset.app_name.clone()),
// )
// .await;
// println!("{:#?}", test_asset.clone());
// println!("Getting the asset info");
// let mut categories: HashSet<String> = HashSet::new();
// for (_guid, asset) in non_ueasset_map.clone() {
// match egs
// .asset_info(asset.values().last().unwrap().to_owned())
// .await
// {
// None => {}
// Some(info) => {
// for category in info.categories.unwrap() {
// categories.insert(category.path);
// }
// }
// };
// }
// let mut cat: Vec<String> = categories.into_iter().collect();
// cat.sort();
// for category in cat {
// println!("{}", category);
// }
// let _asset_info = egs.asset_info(test_asset.clone()).await;
// println!("Getting ownership token");
// egs.ownership_token(test_asset.clone()).await;
// println!("Getting the game token");
// egs.game_token().await;
// println!("Getting the entitlements");
// egs.user_entitlements().await;
// println!("Getting the library items");
// egs.library_items(true).await;
// println!("Getting Asset manifest");
// let manifest = egs
// .asset_manifest(
// None,
// None,
// Some(test_asset.namespace.clone()),
// Some(test_asset.catalog_item_id.clone()),
// Some(test_asset.app_name.clone()),
// )
// .await;
// println!("{:?}", manifest);
//
// let download_manifest = egs.asset_download_manifests(manifest.unwrap()).await;
}