#[path = "common.rs"]
mod common;
use egs_api::EpicGames;
#[tokio::main]
async fn main() {
env_logger::init();
let mut egs = EpicGames::new();
if !common::login_or_restore(&mut egs).await {
eprintln!("Authentication failed. Run the 'auth' example first.");
std::process::exit(1);
}
println!("=== Service Status (Fortnite) ===\n");
match egs.service_status("fortnite").await {
Some(statuses) => {
for status in &statuses {
println!(" Service: {}", status.service_instance_id);
println!(" Status: {}", status.status);
if let Some(msg) = &status.message {
println!(" Message: {}", msg);
}
if let Some(banned) = status.banned {
println!(" Banned: {}", banned);
}
if let Some(launcher) = &status.launcher_info_dto {
println!(
" App: {}",
launcher.app_name.as_deref().unwrap_or("(none)")
);
}
println!();
}
}
None => eprintln!("Failed to fetch service status"),
}
}