#[path = "common.rs"]
mod common;
use egs_api::EpicGames;
#[tokio::main]
async fn main() {
env_logger::init();
let mut egs = EpicGames::new();
if !common::login_or_restore(&mut egs).await {
eprintln!("Authentication failed. Run the 'auth' example first.");
std::process::exit(1);
}
println!("=== Client Credentials Auth ===\n");
let mut client_egs = EpicGames::new();
if client_egs.auth_client_credentials().await {
println!("Client credentials auth succeeded");
println!("Token type: client_credentials (limited permissions, no user context)");
} else {
eprintln!("Client credentials auth failed");
return;
}
println!("\n=== Library State Token Status ===\n");
let test_token = "test-token-id";
match egs.library_state_token_status(test_token).await {
Some(valid) => println!("Token '{}' valid: {}", test_token, valid),
None => println!(
"Token '{}': could not check status (API error or invalid)",
test_token
),
}
}