easer 0.3.0

Tiny library imlementing Robert Penner's easing functions
Documentation
use super::ease::Easing;
use functions::util::*;

/// This struct captures quadratic easing functions
#[derive(Debug)]
pub struct Quad;

impl<F: Float> Easing<F> for Quad {
    fn ease_in(t: F, b: F, c: F, d: F) -> F {
        let t = t / d;
        c * t * t + b
    }

    fn ease_out(t: F, b: F, c: F, d: F) -> F {
        let t = t / d;
        -c * t * (t - f(2.0)) + b
    }

    fn ease_in_out(t: F, b: F, c: F, d: F) -> F {
        let t = t / (d / f(2.0));
        if t < f(1.0) {
            c / f(2.0) * t * t + b
        }
        else {
            let t = t - f(1.0);
            -c / f(2.0) * (t * (t - f(2.0)) - f(1.0)) + b
        }
    }
}

#[cfg(test)]
mod test {
    use super::*;

    #[test]
    fn ease_in() {
        assert_relative_eq!(Quad::ease_in(1.0_f32, 2.0, 3.0, 4.0), 2.187500);
    }

    #[test]
    fn ease_out() {
        assert_relative_eq!(Quad::ease_out(1.0_f32, 2.0, 3.0, 4.0), 3.312500);
    }

    #[test]
    fn ease_in_out() {
        assert_relative_eq!(Quad::ease_in_out(1.0_f32, 2.0, 3.0, 4.0), 2.37500);
        assert_relative_eq!(Quad::ease_in_out(51.0_f32, 1.0, 100.0, 100.0), 52.98);
    }

    const PRECISE_RESULT: f64 = 2.2479338842975207;

    #[test]
    fn f32_precision() {
        let ease32 = Quad::ease_in(10_f32.sqrt(), 2.0, 3.0, 11.0);
        assert_relative_ne!(ease32 as f64, PRECISE_RESULT); // f32 maths is actually happening
        assert_relative_eq!(ease32, PRECISE_RESULT as f32);
    }

    #[test]
    fn f64_precision() {
        let ease64 = Quad::ease_in(10_f64.sqrt(), 2.0, 3.0, 11.0);
        assert_relative_eq!(ease64, PRECISE_RESULT);
    }
}