use super::ease::Easing;
use functions::util::*;
#[derive(Debug)]
pub struct Linear;
impl<F: Float> Easing<F> for Linear {
fn ease_in(t: F, b: F, c: F, d: F) -> F {
c * t / d + b
}
fn ease_out(t: F, b: F, c: F, d: F) -> F {
c * t / d + b
}
fn ease_in_out(t: F, b: F, c: F, d: F) -> F {
c * t / d + b
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn ease_in() {
assert_relative_eq!(Linear::ease_in(1.0_f32, 2.0, 3.0, 4.0), 2.7500);
}
#[test]
fn ease_out() {
assert_relative_eq!(Linear::ease_out(1.0_f32, 2.0, 3.0, 4.0), 2.7500);
}
#[test]
fn ease_in_out() {
assert_relative_eq!(Linear::ease_in_out(1.0_f32, 2.0, 3.0, 4.0), 2.7500);
}
const PRECISE_RESULT: f64 = 2.948683298050514;
#[test]
fn f32_precision() {
let ease32 = Linear::ease_in(10_f32.sqrt(), 2.0, 3.0, 10.0);
assert_relative_ne!(ease32 as f64, PRECISE_RESULT); assert_relative_eq!(ease32, PRECISE_RESULT as f32);
}
#[test]
fn f64_precision() {
let ease64 = Linear::ease_in(10_f64.sqrt(), 2.0, 3.0, 10.0);
assert_relative_eq!(ease64, PRECISE_RESULT);
}
}