use super::ease::Easing;
use functions::util::*;
#[derive(Debug)]
pub struct Bounce;
impl<F: Float> Easing<F> for Bounce {
fn ease_in(t: F, b: F, c: F, d: F) -> F {
c - Bounce::ease_out(d - t, f(0.0), c, d) + b
}
fn ease_out(t: F, b: F, c: F, d: F) -> F {
cast_constants!(F; _1=1, _1_5=1.5, _2=2, _2_25=2.25, _2_5=2.5,
_2_625=2.625, _7_5625=7.5625);
let t = t / d;
if t < _1 / f(2.75) {
c * (_7_5625 * t * t) + b
} else if t < _2 / f(2.75) {
let t = t - _1_5 / f(2.75);
c * (_7_5625 * t * t + f(0.75)) + b
} else if t < _2_5 / f(2.75) {
let t = t - _2_25 / f(2.75);
c * (_7_5625 * t * t + f(0.9375)) + b
} else {
let t = t - _2_625 / f(2.75);
c * (_7_5625 * t * t + f(0.984375)) + b
}
}
fn ease_in_out(t: F, b: F, c: F, d: F) -> F {
if t < (d / f(2.0)) {
Bounce::ease_in(t * f(2.0), f(0.0), c, d) * f(0.5) + b
} else {
Bounce::ease_out(t * f(2.0) - d, f(0.0), c, d) * f(0.5) + c * f(0.5) + b
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn ease_out() {
assert_relative_eq!(Bounce::ease_out(1.0_f32, 2.0, 3.0, 4.0), 3.4179688);
assert_relative_eq!(Bounce::ease_out(1.0_f32, 2.0, 3.0, 2.0), 4.296875);
assert_relative_eq!(Bounce::ease_out(100.0_f32, 1.0, 100.0, 100.0), 101.000000);
}
#[test]
fn ease_in() {
assert_relative_eq!(Bounce::ease_in(1.0_f32, 2.0, 3.0, 4.0), 2.082031);
}
#[test]
fn ease_in_out() {
assert_relative_eq!(Bounce::ease_in_out(1.0_f32, 2.0, 3.0, 4.0), 2.3515625);
assert_relative_eq!(Bounce::ease_in_out(51.0_f32, 1.0, 100.0, 100.0), 51.151250);
}
const PRECISE_RESULT: f64 = 2.3159476740972824;
#[test]
fn f32_precision() {
let ease32 = Bounce::ease_in(10_f32.sqrt(), 2.0, 3.0, 10.0);
assert_relative_ne!(ease32 as f64, PRECISE_RESULT); assert_relative_eq!(ease32, PRECISE_RESULT as f32);
}
#[test]
fn f64_precision() {
let ease64 = Bounce::ease_in(10_f64.sqrt(), 2.0, 3.0, 10.0);
assert_relative_eq!(ease64, PRECISE_RESULT);
}
}