dis-rs 0.13.0

An implementation of the Distributed Interactive Simulation protocol (IEEE-1278.1) in Rust. This main crate contains PDU implementations and facilities to read/write PDUs from Rust data structures to the wire format and vice versa. It supports versions 6 and 7 of the protocol.
Documentation
use crate::common::collision::builder::CollisionBuilder;
use crate::common::model::{EntityId, EventId, PduBody, VectorF32};
use crate::common::{BodyInfo, Interaction};
use crate::enumerations::{CollisionType, PduType};
use crate::BodyRaw;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};

const COLLISION_BODY_LENGTH: u16 = 48;

#[derive(Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Collision {
    pub issuing_entity_id: EntityId,
    pub colliding_entity_id: EntityId,
    pub event_id: EventId,
    pub collision_type: CollisionType,
    pub velocity: VectorF32,
    pub mass: f32,
    pub location: VectorF32,
}

impl BodyRaw for Collision {
    type Builder = CollisionBuilder;

    fn builder() -> CollisionBuilder {
        CollisionBuilder::new()
    }

    fn into_builder(self) -> CollisionBuilder {
        CollisionBuilder::new_from_body(self)
    }

    fn into_pdu_body(self) -> PduBody {
        PduBody::Collision(self)
    }
}

impl BodyInfo for Collision {
    fn body_length(&self) -> u16 {
        COLLISION_BODY_LENGTH
    }

    fn body_type(&self) -> PduType {
        PduType::Collision
    }
}

impl Interaction for Collision {
    fn originator(&self) -> Option<&EntityId> {
        Some(&self.issuing_entity_id)
    }

    fn receiver(&self) -> Option<&EntityId> {
        Some(&self.colliding_entity_id)
    }
}