use crate::common::collision::model::Collision;
use crate::common::model::{EntityId, EventId, VectorF32};
use crate::enumerations::CollisionType;
pub struct CollisionBuilder(Collision);
impl Default for CollisionBuilder {
fn default() -> Self {
Self::new()
}
}
impl CollisionBuilder {
#[must_use]
pub fn new() -> Self {
CollisionBuilder(Collision::default())
}
#[must_use]
pub fn new_from_body(body: Collision) -> Self {
CollisionBuilder(body)
}
#[must_use]
pub fn build(self) -> Collision {
self.0
}
#[must_use]
pub fn with_issuing_entity_id(mut self, issuing_entity_id: EntityId) -> Self {
self.0.issuing_entity_id = issuing_entity_id;
self
}
#[must_use]
pub fn with_colliding_entity_id(mut self, colliding_entity_id: EntityId) -> Self {
self.0.colliding_entity_id = colliding_entity_id;
self
}
#[must_use]
pub fn with_event_id(mut self, event_id: EventId) -> Self {
self.0.event_id = event_id;
self
}
#[must_use]
pub fn with_collision_type(mut self, collision_type: CollisionType) -> Self {
self.0.collision_type = collision_type;
self
}
#[must_use]
pub fn with_velocity(mut self, velocity: VectorF32) -> Self {
self.0.velocity = velocity;
self
}
#[must_use]
pub fn with_mass(mut self, mass: f32) -> Self {
self.0.mass = mass;
self
}
#[must_use]
pub fn with_location(mut self, location: VectorF32) -> Self {
self.0.location = location;
self
}
}