Concinnity
Concinnity is an asset-driven world engine. A world is a set of components describing what exists -- a camera, lights, geometry, UI -- and the engine runs it. Behaviour is declared as data rather than assembled from calls, so building an application is mostly a matter of saying what is in it.
This project is in early development and may not build reliably depending on the platform requirements installed. See the Build Guide for support options.
It's available as a command-line tool:
And as a Rust crate:
use ;
use ;
Check out the Rust Documentation to explore the crate.
Crates
| Crate | Kind | no_std? | Role |
|---|---|---|---|
concinnity-dev |
lib | Dev tooling: world authoring, the cn subcommands, the asset reference generator, bundle packaging, the in-engine editor, the debug server. |
|
concinnity-cook |
lib | Asset cook pipeline that bakes an authored world into a blob. | |
concinnity-world |
lib | Authored world source, build-only asset schemas, validation, and spec builders. | |
concinnity-engine |
lib | Runtime engine: ECS schedule, graphics/audio (kira)/spawn, allocator. | |
concinnity-device |
lib | GPU backends (Metal/Vulkan/DX) behind a device facade. | |
concinnity-shader |
lib | Build-time shader compilers for the backend being built. | |
concinnity-host |
lib | Host services: the on-disk state tree, the worker pool, the build-time name interner. | |
concinnity-core |
lib | :white_check_mark: | Asset schemas beside their runtime components, the compute over them, the GPU-free render preparation, the rigid-body simulation, the allocation layer, the headless sim drivers. |
concinnity-toolchain |
build-dep | Build-script support: cfgs, SDKs, source hashing, doc extraction. |