concinnity-engine 0.19.1

Runtime engine for Concinnity: ECS schedule, graphics, spawn, streaming
Documentation

concinnity-engine

Runtime engine for Concinnity: the world loop, the ECS schedule, the renderer driver, audio, and physics.

This crate is what runs a compiled world. It loads .cnb blobs, steps behavior, physics, and animation on a fixed timestep, and drives rendering through a Box<dyn RenderBackend> from concinnity-device, never naming a concrete backend. The GPU-free render-prep lives in concinnity-core's render module.

Constraints

  • Runtime only: depends on concinnity-core, concinnity-host, and concinnity-device. No concinnity-cook, no importers, no image decoders; a shipped game plays compiled blobs and never sees authored input.
  • The dev tooling (concinnity-dev) drives this crate's App and renderer through the public API widened here; internals stay pub(crate) unless the editor specifically needs them.

Most users want the concinnity facade crate rather than this one.