concinnity-engine 0.18.64

Runtime engine for Concinnity: ECS schedule, graphics, spawn, streaming
Documentation

The runtime crate. Holds the world loop, the ECS, the GraphicsSystem renderer driver, audio, and physics. The GPU-free render-prep lives in concinnity-render and the hardware backends (Metal/DirectX/Vulkan/Win32) in concinnity-device; this crate drives them through a Box<dyn RenderBackend> from concinnity_device::init_backend and never names a concrete backend. Depends on concinnity-core/render/device (no concinnity-cook, no image decoders). The editor crate (concinnity-editor) drives this crate's App / renderer through the public API widened here; the modules the editor reaches into are pub so it can name their paths, but individual internals stay pub(crate) unless the editor specifically needs them.