concinnity-engine
Runtime engine for Concinnity: the world loop, the ECS schedule, the renderer driver, audio, and physics.
This crate is what runs a compiled world. It loads .cnb blobs, steps
behavior, physics, and animation on a fixed timestep, and drives rendering
through a Box<dyn RenderBackend> from concinnity-device, never naming a
concrete backend. The GPU-free render-prep lives in concinnity-core's
render module.
Constraints
- Runtime only: depends on
concinnity-core,concinnity-host, andconcinnity-device. Noconcinnity-cook, no importers, no image decoders; a shipped game plays compiled blobs and never sees authored input. - The dev tooling (
concinnity-dev) drives this crate'sAppand renderer through the public API widened here; internals staypub(crate)unless the editor specifically needs them.
Most users want the concinnity
facade crate rather than this one.