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/*******************************************************/
/* "C" Language Integrated Production System */
/* */
/* CLIPS Version 6.40 02/19/20 */
/* */
/* SYMBOL BSAVE MODULE */
/*******************************************************/
/*************************************************************/
/* Purpose: Implements the binary save/load feature for */
/* atomic data values. */
/* */
/* Principal Programmer(s): */
/* Gary D. Riley */
/* Brian L. Dantes */
/* */
/* Contributing Programmer(s): */
/* */
/* Revision History: */
/* */
/* 6.30: Changed integer type/precision. */
/* */
/* Support for long long integers. */
/* */
/* 6.40: Pragma once and other inclusion changes. */
/* */
/* Added support for booleans with <stdbool.h>. */
/* */
/* Removed use of void pointers for specific */
/* data structures. */
/* */
/*************************************************************/
#include "setup.h"
#if BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE || BLOAD_INSTANCES || BSAVE_INSTANCES
#include "argacces.h"
#include "bload.h"
#include "bsave.h"
#include "cstrnbin.h"
#include "envrnmnt.h"
#include "exprnpsr.h"
#include "memalloc.h"
#include "moduldef.h"
#include "router.h"
#include "symblbin.h"
/***************************************/
/* LOCAL INTERNAL FUNCTION DEFINITIONS */
/***************************************/
static void ReadNeededBitMaps(Environment *);
#if BLOAD_AND_BSAVE || BSAVE_INSTANCES
static void WriteNeededBitMaps(Environment *,FILE *);
#endif
#if BLOAD_AND_BSAVE || BSAVE_INSTANCES
/**********************************************/
/* WriteNeededAtomicValues: Save all symbols, */
/* floats, integers, and bitmaps needed by */
/* this binary image to the binary file. */
/**********************************************/
void WriteNeededAtomicValues(
Environment *theEnv,
FILE *fp)
{
WriteNeededSymbols(theEnv,fp);
WriteNeededFloats(theEnv,fp);
WriteNeededIntegers(theEnv,fp);
WriteNeededBitMaps(theEnv,fp);
}
/********************************************************/
/* InitAtomicValueNeededFlags: Initializes all symbols, */
/* floats, integers, and bitmaps as being unneeded by */
/* the binary image being saved. */
/********************************************************/
void InitAtomicValueNeededFlags(
Environment *theEnv)
{
unsigned long i;
CLIPSLexeme *symbolPtr, **symbolArray;
CLIPSFloat *floatPtr, **floatArray;
CLIPSInteger *integerPtr, **integerArray;
CLIPSBitMap *bitMapPtr, **bitMapArray;
/*===============*/
/* Mark symbols. */
/*===============*/
symbolArray = GetSymbolTable(theEnv);
for (i = 0; i < SYMBOL_HASH_SIZE; i++)
{
symbolPtr = symbolArray[i];
while (symbolPtr != NULL)
{
symbolPtr->neededSymbol = false;
symbolPtr = symbolPtr->next;
}
}
/*==============*/
/* Mark floats. */
/*==============*/
floatArray = GetFloatTable(theEnv);
for (i = 0; i < FLOAT_HASH_SIZE; i++)
{
floatPtr = floatArray[i];
while (floatPtr != NULL)
{
floatPtr->neededFloat = false;
floatPtr = floatPtr->next;
}
}
/*================*/
/* Mark integers. */
/*================*/
integerArray = GetIntegerTable(theEnv);
for (i = 0; i < INTEGER_HASH_SIZE; i++)
{
integerPtr = integerArray[i];
while (integerPtr != NULL)
{
integerPtr->neededInteger = false;
integerPtr = integerPtr->next;
}
}
/*===============*/
/* Mark bitmaps. */
/*===============*/
bitMapArray = GetBitMapTable(theEnv);
for (i = 0; i < BITMAP_HASH_SIZE; i++)
{
bitMapPtr = bitMapArray[i];
while (bitMapPtr != NULL)
{
bitMapPtr->neededBitMap = false;
bitMapPtr = bitMapPtr->next;
}
}
}
/*****************************************************************/
/* WriteNeededSymbols: Stores all of the symbols in the symbol */
/* table needed for this binary image in the binary save file. */
/*****************************************************************/
void WriteNeededSymbols(
Environment *theEnv,
FILE *fp)
{
unsigned long i;
size_t length;
CLIPSLexeme **symbolArray;
CLIPSLexeme *symbolPtr;
unsigned long numberOfUsedSymbols = 0;
size_t size = 0;
/*=================================*/
/* Get a copy of the symbol table. */
/*=================================*/
symbolArray = GetSymbolTable(theEnv);
/*======================================================*/
/* Get the number of symbols and the total string size. */
/*======================================================*/
for (i = 0; i < SYMBOL_HASH_SIZE; i++)
{
for (symbolPtr = symbolArray[i];
symbolPtr != NULL;
symbolPtr = symbolPtr->next)
{
if (symbolPtr->neededSymbol)
{
numberOfUsedSymbols++;
size += strlen(symbolPtr->contents) + 1;
}
}
}
/*=============================================*/
/* Write out the symbols and the string sizes. */
/*=============================================*/
GenWrite(&numberOfUsedSymbols,sizeof(unsigned long),fp);
GenWrite(&size,sizeof(unsigned long),fp);
/*=============================*/
/* Write out the symbol types. */
/*=============================*/
for (i = 0; i < SYMBOL_HASH_SIZE; i++)
{
for (symbolPtr = symbolArray[i];
symbolPtr != NULL;
symbolPtr = symbolPtr->next)
{
if (symbolPtr->neededSymbol)
{ GenWrite(&symbolPtr->header.type,sizeof(unsigned short),fp); }
}
}
/*========================*/
/* Write out the symbols. */
/*========================*/
for (i = 0; i < SYMBOL_HASH_SIZE; i++)
{
for (symbolPtr = symbolArray[i];
symbolPtr != NULL;
symbolPtr = symbolPtr->next)
{
if (symbolPtr->neededSymbol)
{
length = strlen(symbolPtr->contents) + 1;
GenWrite((void *) symbolPtr->contents,length,fp);
}
}
}
}
/*****************************************************************/
/* WriteNeededFloats: Stores all of the floats in the float */
/* table needed for this binary image in the binary save file. */
/*****************************************************************/
void WriteNeededFloats(
Environment *theEnv,
FILE *fp)
{
int i;
CLIPSFloat **floatArray;
CLIPSFloat *floatPtr;
unsigned long numberOfUsedFloats = 0;
/*================================*/
/* Get a copy of the float table. */
/*================================*/
floatArray = GetFloatTable(theEnv);
/*===========================*/
/* Get the number of floats. */
/*===========================*/
for (i = 0; i < FLOAT_HASH_SIZE; i++)
{
for (floatPtr = floatArray[i];
floatPtr != NULL;
floatPtr = floatPtr->next)
{ if (floatPtr->neededFloat) numberOfUsedFloats++; }
}
/*======================================================*/
/* Write out the number of floats and the float values. */
/*======================================================*/
GenWrite(&numberOfUsedFloats,sizeof(unsigned long),fp);
for (i = 0 ; i < FLOAT_HASH_SIZE; i++)
{
for (floatPtr = floatArray[i];
floatPtr != NULL;
floatPtr = floatPtr->next)
{
if (floatPtr->neededFloat)
{ GenWrite(&floatPtr->contents,
sizeof(floatPtr->contents),fp); }
}
}
}
/******************************************************************/
/* WriteNeededIntegers: Stores all of the integers in the integer */
/* table needed for this binary image in the binary save file. */
/******************************************************************/
void WriteNeededIntegers(
Environment *theEnv,
FILE *fp)
{
int i;
CLIPSInteger **integerArray;
CLIPSInteger *integerPtr;
unsigned long numberOfUsedIntegers = 0;
/*==================================*/
/* Get a copy of the integer table. */
/*==================================*/
integerArray = GetIntegerTable(theEnv);
/*=============================*/
/* Get the number of integers. */
/*=============================*/
for (i = 0 ; i < INTEGER_HASH_SIZE; i++)
{
for (integerPtr = integerArray[i];
integerPtr != NULL;
integerPtr = integerPtr->next)
{
if (integerPtr->neededInteger) numberOfUsedIntegers++;
}
}
/*==========================================================*/
/* Write out the number of integers and the integer values. */
/*==========================================================*/
GenWrite(&numberOfUsedIntegers,sizeof(unsigned long),fp);
for (i = 0 ; i < INTEGER_HASH_SIZE; i++)
{
for (integerPtr = integerArray[i];
integerPtr != NULL;
integerPtr = integerPtr->next)
{
if (integerPtr->neededInteger)
{
GenWrite(&integerPtr->contents,
sizeof(integerPtr->contents),fp);
}
}
}
}
/*****************************************************************/
/* WriteNeededBitMaps: Stores all of the bitmaps in the bitmap */
/* table needed for this binary image in the binary save file. */
/*****************************************************************/
static void WriteNeededBitMaps(
Environment *theEnv,
FILE *fp)
{
int i;
CLIPSBitMap **bitMapArray;
CLIPSBitMap *bitMapPtr;
unsigned long numberOfUsedBitMaps = 0, size = 0;
unsigned short tempSize;
/*=================================*/
/* Get a copy of the bitmap table. */
/*=================================*/
bitMapArray = GetBitMapTable(theEnv);
/*======================================================*/
/* Get the number of bitmaps and the total bitmap size. */
/*======================================================*/
for (i = 0; i < BITMAP_HASH_SIZE; i++)
{
for (bitMapPtr = bitMapArray[i];
bitMapPtr != NULL;
bitMapPtr = bitMapPtr->next)
{
if (bitMapPtr->neededBitMap)
{
numberOfUsedBitMaps++;
size += (unsigned long) (bitMapPtr->size + sizeof(unsigned short));
}
}
}
/*========================================*/
/* Write out the bitmaps and their sizes. */
/*========================================*/
GenWrite(&numberOfUsedBitMaps,sizeof(unsigned long),fp);
GenWrite(&size,sizeof(unsigned long),fp);
for (i = 0; i < BITMAP_HASH_SIZE; i++)
{
for (bitMapPtr = bitMapArray[i];
bitMapPtr != NULL;
bitMapPtr = bitMapPtr->next)
{
if (bitMapPtr->neededBitMap)
{
tempSize = bitMapPtr->size;
GenWrite(&tempSize,sizeof(unsigned short),fp);
GenWrite((void *) bitMapPtr->contents,bitMapPtr->size,fp);
}
}
}
}
#endif /* BLOAD_AND_BSAVE || BSAVE_INSTANCES */
/*********************************************/
/* ReadNeededAtomicValues: Read all symbols, */
/* floats, integers, and bitmaps needed by */
/* this binary image from the binary file. */
/*********************************************/
void ReadNeededAtomicValues(
Environment *theEnv)
{
ReadNeededSymbols(theEnv);
ReadNeededFloats(theEnv);
ReadNeededIntegers(theEnv);
ReadNeededBitMaps(theEnv);
}
/*******************************************/
/* ReadNeededSymbols: Reads in the symbols */
/* used by the binary image. */
/*******************************************/
void ReadNeededSymbols(
Environment *theEnv)
{
char *symbolNames, *namePtr;
unsigned long space;
unsigned short *types;
unsigned long i;
/*=================================================*/
/* Determine the number of symbol names to be read */
/* and space required for them. */
/*=================================================*/
GenReadBinary(theEnv,&SymbolData(theEnv)->NumberOfSymbols,sizeof(long));
GenReadBinary(theEnv,&space,sizeof(unsigned long));
if (SymbolData(theEnv)->NumberOfSymbols == 0)
{
SymbolData(theEnv)->SymbolArray = NULL;
return;
}
/*=======================================*/
/* Allocate area for strings to be read. */
/*=======================================*/
types = (unsigned short *) gm2(theEnv,sizeof(unsigned short) * SymbolData(theEnv)->NumberOfSymbols);
GenReadBinary(theEnv,types,sizeof(unsigned short) * SymbolData(theEnv)->NumberOfSymbols);
symbolNames = (char *) gm2(theEnv,space);
GenReadBinary(theEnv,symbolNames,space);
/*================================================*/
/* Store the symbol pointers in the symbol array. */
/*================================================*/
SymbolData(theEnv)->SymbolArray = (CLIPSLexeme **)
gm2(theEnv,sizeof(CLIPSLexeme *) * SymbolData(theEnv)->NumberOfSymbols);
namePtr = symbolNames;
for (i = 0; i < SymbolData(theEnv)->NumberOfSymbols; i++)
{
if (types[i] == SYMBOL_TYPE)
{ SymbolData(theEnv)->SymbolArray[i] = CreateSymbol(theEnv,namePtr); }
else if (types[i] == STRING_TYPE)
{ SymbolData(theEnv)->SymbolArray[i] = CreateString(theEnv,namePtr); }
else
{ SymbolData(theEnv)->SymbolArray[i] = CreateInstanceName(theEnv,namePtr); }
namePtr += strlen(namePtr) + 1;
}
/*=======================*/
/* Free the name buffer. */
/*=======================*/
rm(theEnv,types,sizeof(unsigned short) * SymbolData(theEnv)->NumberOfSymbols);
rm(theEnv,symbolNames,space);
}
/*****************************************/
/* ReadNeededFloats: Reads in the floats */
/* used by the binary image. */
/*****************************************/
void ReadNeededFloats(
Environment *theEnv)
{
double *floatValues;
unsigned long i;
/*============================================*/
/* Determine the number of floats to be read. */
/*============================================*/
GenReadBinary(theEnv,&SymbolData(theEnv)->NumberOfFloats,sizeof(long));
if (SymbolData(theEnv)->NumberOfFloats == 0)
{
SymbolData(theEnv)->FloatArray = NULL;
return;
}
/*===============================*/
/* Allocate area for the floats. */
/*===============================*/
floatValues = (double *) gm2(theEnv,sizeof(double) * SymbolData(theEnv)->NumberOfFloats);
GenReadBinary(theEnv,floatValues,(sizeof(double) * SymbolData(theEnv)->NumberOfFloats));
/*======================================*/
/* Store the floats in the float array. */
/*======================================*/
SymbolData(theEnv)->FloatArray = (CLIPSFloat **)
gm2(theEnv,sizeof(CLIPSFloat *) * SymbolData(theEnv)->NumberOfFloats);
for (i = 0; i < SymbolData(theEnv)->NumberOfFloats; i++)
{ SymbolData(theEnv)->FloatArray[i] = CreateFloat(theEnv,floatValues[i]); }
/*========================*/
/* Free the float buffer. */
/*========================*/
rm(theEnv,floatValues,(sizeof(double) * SymbolData(theEnv)->NumberOfFloats));
}
/*********************************************/
/* ReadNeededIntegers: Reads in the integers */
/* used by the binary image. */
/*********************************************/
void ReadNeededIntegers(
Environment *theEnv)
{
long long *integerValues;
unsigned long i;
/*==============================================*/
/* Determine the number of integers to be read. */
/*==============================================*/
GenReadBinary(theEnv,&SymbolData(theEnv)->NumberOfIntegers,sizeof(unsigned long));
if (SymbolData(theEnv)->NumberOfIntegers == 0)
{
SymbolData(theEnv)->IntegerArray = NULL;
return;
}
/*=================================*/
/* Allocate area for the integers. */
/*=================================*/
integerValues = (long long *) gm2(theEnv,(sizeof(long long) * SymbolData(theEnv)->NumberOfIntegers));
GenReadBinary(theEnv,integerValues,(sizeof(long long) * SymbolData(theEnv)->NumberOfIntegers));
/*==========================================*/
/* Store the integers in the integer array. */
/*==========================================*/
SymbolData(theEnv)->IntegerArray = (CLIPSInteger **)
gm2(theEnv,(sizeof(CLIPSInteger *) * SymbolData(theEnv)->NumberOfIntegers));
for (i = 0; i < SymbolData(theEnv)->NumberOfIntegers; i++)
{ SymbolData(theEnv)->IntegerArray[i] = CreateInteger(theEnv,integerValues[i]); }
/*==========================*/
/* Free the integer buffer. */
/*==========================*/
rm(theEnv,integerValues,(sizeof(long long) * SymbolData(theEnv)->NumberOfIntegers));
}
/*******************************************/
/* ReadNeededBitMaps: Reads in the bitmaps */
/* used by the binary image. */
/*******************************************/
static void ReadNeededBitMaps(
Environment *theEnv)
{
char *bitMapStorage, *bitMapPtr;
unsigned long space;
unsigned long i;
unsigned short *tempSize;
/*=======================================*/
/* Determine the number of bitmaps to be */
/* read and space required for them. */
/*=======================================*/
GenReadBinary(theEnv,&SymbolData(theEnv)->NumberOfBitMaps,sizeof(long));
GenReadBinary(theEnv,&space,sizeof(unsigned long));
if (SymbolData(theEnv)->NumberOfBitMaps == 0)
{
SymbolData(theEnv)->BitMapArray = NULL;
return;
}
/*=======================================*/
/* Allocate area for bitmaps to be read. */
/*=======================================*/
bitMapStorage = (char *) gm2(theEnv,space);
GenReadBinary(theEnv,bitMapStorage,space);
/*================================================*/
/* Store the bitMap pointers in the bitmap array. */
/*================================================*/
SymbolData(theEnv)->BitMapArray = (CLIPSBitMap **)
gm2(theEnv,sizeof(CLIPSBitMap *) * SymbolData(theEnv)->NumberOfBitMaps);
bitMapPtr = bitMapStorage;
for (i = 0; i < SymbolData(theEnv)->NumberOfBitMaps; i++)
{
tempSize = (unsigned short *) bitMapPtr;
SymbolData(theEnv)->BitMapArray[i] = (CLIPSBitMap *) AddBitMap(theEnv,bitMapPtr+sizeof(unsigned short),*tempSize);
bitMapPtr += *tempSize + sizeof(unsigned short);
}
/*=========================*/
/* Free the bitmap buffer. */
/*=========================*/
rm(theEnv,bitMapStorage,space);
}
/**********************************************************/
/* FreeAtomicValueStorage: Returns the memory allocated */
/* for storing the pointers to atomic data values used */
/* in refreshing expressions and other data structures. */
/**********************************************************/
void FreeAtomicValueStorage(
Environment *theEnv)
{
if (SymbolData(theEnv)->SymbolArray != NULL)
rm(theEnv,SymbolData(theEnv)->SymbolArray,sizeof(CLIPSLexeme *) * SymbolData(theEnv)->NumberOfSymbols);
if (SymbolData(theEnv)->FloatArray != NULL)
rm(theEnv,SymbolData(theEnv)->FloatArray,sizeof(CLIPSFloat *) * SymbolData(theEnv)->NumberOfFloats);
if (SymbolData(theEnv)->IntegerArray != NULL)
rm(theEnv,SymbolData(theEnv)->IntegerArray,sizeof(CLIPSInteger *) * SymbolData(theEnv)->NumberOfIntegers);
if (SymbolData(theEnv)->BitMapArray != NULL)
rm(theEnv,SymbolData(theEnv)->BitMapArray,sizeof(CLIPSBitMap *) * SymbolData(theEnv)->NumberOfBitMaps);
SymbolData(theEnv)->SymbolArray = NULL;
SymbolData(theEnv)->FloatArray = NULL;
SymbolData(theEnv)->IntegerArray = NULL;
SymbolData(theEnv)->BitMapArray = NULL;
SymbolData(theEnv)->NumberOfSymbols = 0;
SymbolData(theEnv)->NumberOfFloats = 0;
SymbolData(theEnv)->NumberOfIntegers = 0;
SymbolData(theEnv)->NumberOfBitMaps = 0;
}
#endif /* BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE || BLOAD_INSTANCES || BSAVE_INSTANCES */