use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use crate::tile_component::{BaseTerrain, Feature, TerrainType};
use super::Name;
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TileImprovement {
pub name: String,
#[serde(default)]
pub food: i8,
#[serde(default)]
pub production: i8,
#[serde(default)]
pub science: i8,
#[serde(default)]
pub gold: i8,
#[serde(default)]
pub culture: i8,
#[serde(default)]
pub faith: i8,
#[serde(default)]
pub happiness: i8,
#[serde(default)]
pub can_be_built_on_type: Vec<TerrainType>,
#[serde(default)]
pub can_be_built_on_base: Vec<BaseTerrain>,
#[serde(default)]
pub can_be_built_on_feature: Vec<Feature>,
#[serde(default)]
pub turns_to_build: i8,
#[serde(default)]
pub required_tech: String,
#[serde(default)]
pub unique_to: String,
pub uniques: Vec<String>,
pub shortcut_key: Option<char>,
#[serde(default)]
pub civilopedia_text: Vec<HashMap<String, String>>,
}
impl Name for TileImprovement {
fn name(&self) -> String {
self.name.to_owned()
}
}