use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use crate::tile_component::{BaseTerrain, TerrainType};
use super::Name;
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct FeatureInfo {
pub name: String,
pub r#type: String,
#[serde(default)]
pub food: i8,
#[serde(default)]
pub production: i8,
#[serde(default)]
pub science: i8,
#[serde(default)]
pub gold: i8,
#[serde(default)]
pub culture: i8,
#[serde(default)]
pub faith: i8,
#[serde(default)]
pub happiness: i8,
#[serde(default)]
pub defence_bonus: f32,
#[serde(default)]
pub movement_cost: i8,
#[serde(default)]
pub impassable: bool,
#[serde(default)]
pub unbuildable: bool,
#[serde(default)]
pub override_stats: bool,
#[serde(default)]
pub occurs_on_type: Vec<TerrainType>,
#[serde(default)]
pub occurs_on_base: Vec<BaseTerrain>,
#[serde(default)]
pub uniques: Vec<String>,
#[serde(default)]
pub civilopedia_text: Vec<HashMap<String, String>>,
}
impl Name for FeatureInfo {
fn name(&self) -> String {
self.name.to_owned()
}
}
impl FeatureInfo {
pub fn has_unique(&self, unique: &str) -> bool {
self.uniques.iter().any(|x| x == unique)
}
}