[
{
"name": "Farm",
"canBeBuiltOnBase": ["Plain","Grassland","Desert"],
"food": 1,
"turnsToBuild": 7,
"requiredTech": "Agriculture",
"uniques": ["Can also be built on tiles adjacent to fresh water",
"[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>"],
"shortcutKey": "F"
},
{
"name": "Lumber mill",
"canBeBuiltOnFeature": ["Forest"],
"production": 1,
"turnsToBuild": 7,
"requiredTech": "Construction",
"uniques": ["[+1 Production] <after discovering [Scientific Theory]>"],
"shortcutKey": "L"
},
{
"name": "Mine",
"canBeBuiltOnType": ["Hill"],
"production": 1,
"turnsToBuild": 7,
"requiredTech": "Mining",
"uniques": ["[+1 Production] <after discovering [Chemistry]>"],
"shortcutKey": "M"
},
{
"name": "Trading post",
"canBeBuiltOnBase": ["Plain","Grassland","Desert","Tundra"],
"gold": 1,
"turnsToBuild": 7,
"requiredTech": "Trapping",
"uniques": ["[+1 Gold] <after discovering [Economics]>"],
"shortcutKey": "T"
},
{
"name": "Camp",
"turnsToBuild": 7,
"requiredTech": "Trapping",
"uniques": ["Does not need removal of [Forest]","Does not need removal of [Jungle]","[+1 Gold] <after discovering [Economics]>"],
"shortcutKey": "C"
},
{
"name": "Oil well",
"canBeBuiltOnBase": ["Coast"],
"turnsToBuild": 9,
"requiredTech": "Biology",
"uniques": ["Cannot be built on [Coast] tiles <before discovering [Refrigeration]>"],
"shortcutKey": "W"
},
{
"name": "Pasture",
"turnsToBuild": 8,
"requiredTech": "Animal Husbandry",
"uniques": ["[+1 Food] <after discovering [Fertilizer]>"],
"shortcutKey": "P"
},
{
"name": "Plantation",
"turnsToBuild": 6,
"gold": 1,
"requiredTech": "Calendar",
"uniques": ["[+1 Food] <after discovering [Fertilizer]>"],
"shortcutKey": "P"
},
{
"name": "Quarry",
"turnsToBuild": 8,
"requiredTech": "Masonry",
"uniques": ["[+1 Production] <after discovering [Chemistry]>"],
"shortcutKey": "Q"
},
{
"name": "Fishing Boats",
"canBeBuiltOnBase": ["Coast"],
"food": 1,
"requiredTech": "Sailing",
"uniques": ["[+1 Gold] <after discovering [Compass]>"]
},
{
"name": "Fort",
"canBeBuiltOnBase": ["Plain","Grassland","Desert","Tundra","Snow"],
"turnsToBuild": 6,
"requiredTech": "Engineering",
"uniques": ["Can be built outside your borders", "Gives a defensive bonus of [50]%"],
"shortcutKey": "O"
},
{
"name": "Road",
"turnsToBuild": 4,
"requiredTech": "The Wheel",
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
{"text":"Reduces movement cost to â…“ with Machinery", "link":"Technology/Machinery"},
{"text":"Requires Engineering to bridge rivers", "link":"Technology/Engineering"}
]
},
{
"name": "Railroad",
"turnsToBuild": 4,
"requiredTech": "Railroads",
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [{"text":"Reduces movement cost to â…’ if the other tile also has a Railroad"}]
},
{
"name": "Remove Forest",
"turnsToBuild": 4,
"canBeBuiltOnFeature": ["Forest"],
"requiredTech": "Mining",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X",
"civilopediaText": [{"text":"Provides a one-time Production bonus depending on distance to the closest city once finished"}]
},
{
"name": "Remove Jungle",
"turnsToBuild": 7,
"canBeBuiltOnFeature": ["Jungle"],
"requiredTech": "Bronze Working",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Fallout",
"turnsToBuild": 2,
"canBeBuiltOnFeature": ["Fallout"],
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Marsh",
"turnsToBuild": 6,
"canBeBuiltOnFeature": ["Marsh"],
"requiredTech": "Masonry",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Road",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Remove Railroad",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Cancel improvement order",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "."
},
{
"name": "Academy",
"science": 8,
"uniques": ["Great Improvement", "[+2 Science] <after discovering [Scientific Theory]>"]
},
{
"name": "Landmark",
"culture": 6,
"uniques": ["Great Improvement"]
},
{
"name": "Manufactory",
"production": 4,
"uniques": ["Great Improvement", "[+1 Production] <after discovering [Chemistry]>"]
},
{
"name": "Customs house",
"gold": 4,
"uniques": ["Great Improvement", "[+1 Gold] <after discovering [Economics]>"]
},
{
"name": "Holy site",
"faith": 6,
"uniques": ["Great Improvement"]
},
{
"name": "Citadel",
"uniques": ["Great Improvement", "Gives a defensive bonus of [100]%", "Adjacent enemy units ending their turn take [30] damage", "Can be built just outside your borders"],
"civilopediaText": [{"text":"Constructing it will take over the tiles around it and assign them to your closest city"}]
},
{
"name": "Moai",
"uniqueTo": "Polynesia",
"culture": 1,
"turnsToBuild": 4,
"uniques": ["Can only be built on [Coastal] tiles", "[+1 Culture] for each adjacent [Moai]", "[+1 Gold] <after discovering [Flight]>"],
"requiredTech": "Construction",
"shortcutKey": "M"
},
{
"name": "Terrace farm",
"uniqueTo": "Inca",
"canBeBuiltOnType": ["Hill"],
"food": 1,
"turnsToBuild": 7,
"uniques": ["Cannot be built on [Bonus resource] tiles",
"[+1 Food] for each adjacent [Mountain]",
"[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>"],
"requiredTech": "Construction",
"shortcutKey": "F"
},
{
"name": "Ancient ruins",
"uniques": ["Unpillagable", "Provides a random bonus when entered"]
},
{
"name": "City ruins",
"uniques": ["Unpillagable"],
"civilopediaText": [{"text":"A bleak reminder of the destruction wreaked by War"}]
},
{
"name": "City center",
"uniques": ["Unpillagable", "Indestructible"],
"civilopediaText": [
{"text":"Marks the center of a city"},
{"text":"Appearance changes with the technological era of the owning civilization"}
]
},
{
"name": "Barbarian encampment",
"uniques": ["Unpillagable"],
"civilopediaText": [{"text":"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}]
}
]