[
{
"name": "Forest",
"type": "TerrainFeature",
"production": 1,
"food": 1,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOnType": [
"Flatland",
"Hill"
],
"occursOnBase": [
"Tundra",
"Plain",
"Grassland"
],
"uniques": [
"Rough terrain",
"Vegetation",
"Provides a one-time Production bonus to the closest city when cut down",
"Blocks line-of-sight from tiles at same elevation",
"[25]% Chance to be destroyed by nukes",
"A Region is formed with at least [30]% [Forest] tiles, with priority [3]",
"A Region is formed with at least [35]% [Forest] tiles and [Jungle] tiles, with priority [3]",
"A Region can not contain more [Jungle] tiles than [Forest] tiles",
"Considered [Desirable] when determining start locations",
"Considered [Production] when determining start locations",
"Considered [Food] when determining start locations <in [Forest] Regions>",
"Considered [Food] when determining start locations <in [Tundra] Regions>",
"Every [39] tiles with this terrain will receive a major deposit of a strategic resource."
],
"civilopediaText": [
{
"text": "A Camp can be built here without cutting it down",
"link": "Improvement/Camp"
}
]
},
{
"name": "Jungle",
"type": "TerrainFeature",
"food": 2,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOnType": [
"Flatland",
"Hill"
],
"occursOnBase": [
"Grassland"
],
"uniques": [
"Rough terrain",
"Vegetation",
"Blocks line-of-sight from tiles at same elevation",
"[25]% Chance to be destroyed by nukes",
"[-1] to Fertility for Map Generation",
"A Region is formed with at least [30]% [Jungle] tiles, with priority [2]",
"A Region is formed with at least [35]% [Jungle] tiles and [Forest] tiles, with priority [2]",
"A Region can not contain more [Forest] tiles than [Jungle] tiles",
"Considered [Food] when determining start locations <in all except [Grassland] Regions>",
"Considered [Desirable] when determining start locations <in all except [Grassland] Regions>",
"Every [33] tiles with this terrain will receive a major deposit of a strategic resource."
]
},
{
"name": "Marsh",
"type": "TerrainFeature",
"food": -1,
"movementCost": 3,
"unbuildable": true,
"defenceBonus": -0.15,
"occursOnType": [
"Flatland"
],
"occursOnBase": [
"Grassland"
],
"uniques": [
"Rare feature",
"[-2] to Fertility for Map Generation",
"Every [9] tiles with this terrain will receive a major deposit of a strategic resource."
],
"civilopediaText": [
{
"text": "Only Polders can be built here",
"link": "Improvement/Polder"
}
]
},
{
"name": "Fallout",
"type": "TerrainFeature",
"movementCost": 2,
"unbuildable": true,
"uniques": [
"Nullifies all other stats this tile provides",
"Doesn't generate naturally"
],
"occursOnBase": [
"Grassland",
"Plain",
"Desert",
"Tundra",
"Snow"
],
"defenceBonus": -0.15
},
{
"name": "Oasis",
"type": "TerrainFeature",
"food": 3,
"gold": 1,
"movementCost": 1,
"unbuildable": true,
"defenceBonus": -0.1,
"occursOnType": [
"Flatland"
],
"occursOnBase": [
"Desert"
],
"uniques": [
"Fresh water",
"Rare feature",
"Only [All Road] improvements may be built on this tile",
"Always Fertility [4] for Map Generation",
"Considered [Food] when determining start locations",
"Considered [Desirable] when determining start locations"
]
},
{
"name": "Floodplain",
"type": "TerrainFeature",
"food": 2,
"movementCost": 1,
"defenceBonus": -0.1,
"occursOnType": [
"Flatland"
],
"occursOnBase": [
"Desert"
],
"uniques": [
"Always Fertility [5] for Map Generation",
"Considered [Food] when determining start locations",
"Considered [Desirable] when determining start locations"
]
},
{
"name": "Ice",
"type": "TerrainFeature",
"impassable": true,
"overrideStats": true,
"occursOnType": [
"Water"
],
"occursOnBase": [
"Ocean",
"Coast",
"Lake"
],
"uniques": [
"Occurs at temperature between [-1] and [-0.8] and humidity between [0] and [1]",
"[-1] to Fertility for Map Generation",
"Considered [Undesirable] when determining start locations"
]
},
{
"name": "Atoll",
"type": "TerrainFeature",
"movementCost": 1,
"food": 1,
"production": 1,
"occursOnType": [
"Water"
],
"occursOnBase": [
"Ocean",
"Coast"
],
"uniques": [
"Rare feature"
]
}
]