civ_map_generator 0.1.5

A civilization map generator
Documentation
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[
	// Ancient Era

	// Always available
	{
		"name": "Palace",
		"isNationalWonder": true,
		"production": 3,
		"science": 3,
		"gold": 3,
		"culture": 1,
		"cityStrength": 2,
		"cost": 1,
		"uniques": ["Indicates the capital city"]
	},
	{
		"name": "Monument",
		"culture": 2,
		"cost": 40,
		"hurryCostModifier": 40,
		"maintenance": 1,
		"uniques": ["Destroyed when the city is captured"]
	},
	// Column 1
	{
		"name": "Granary",
		"food": 2,
		"maintenance": 1,
		"hurryCostModifier": 25,
		"uniques": ["[+1 Food] from [Deer] tiles [in this city]",
			"[+1 Food] from [Bananas] tiles [in this city]",
			"[+1 Food] from [Wheat] tiles [in this city]"],
		"requiredTech": "Pottery"
	},
	{
		"name": "Temple of Artemis",
		"culture": 1,
		"isWonder": true,
		"greatPersonPoints": {"Great Engineer": 1},
		"uniques": ["[+10]% [Food] [in all cities]", "[+15]% Production when constructing [Ranged] units [in all cities]"],
		"requiredTech": "Archery",
		"quote": "'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson"
	},
	// Column 2
	{
		"name": "The Great Lighthouse",
		"cost": 185,
		"culture": 1,
		"greatPersonPoints": {"Great Merchant": 1},
		"isWonder": true,
		"uniques": ["Must be next to [Coast]", "[+1] Movement <for [{Military} {Water}] units>",
			"[+1] Sight <for [{Military} {Water}] units>", "Gain a free [Lighthouse] [in this city]"],
		"requiredTech": "Sailing",
		"quote": "'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24"
	},
	{
		"name": "Stone Works",
		"happiness": 1,
		"production": 1,
		"requiredNearbyImprovedResources": ["Marble", "Stone"],
		"maintenance": 1,
		"hurryCostModifier": 0,
		"uniques": ["Must not be on [Plain]",
			"[+1 Production] from [Stone] tiles [in this city]",
			"[+1 Production] from [Marble] tiles [in this city]"],
		"requiredTech": "Calendar"
	},
	{
		"name": "Stonehenge",
		"culture": 6,
		"isWonder": true,
		"greatPersonPoints": {"Great Engineer": 1},
		"requiredTech": "Calendar",
		"quote": "'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle"
	},
	{
		"name": "Library",
		"hurryCostModifier": 25,
		"maintenance": 1,
		"uniques": ["[+1 Science] per [2] population [in this city]"],
		"requiredTech": "Writing"
	},
	{
		"name": "Paper Maker",
		"replaces": "Library",
		"uniqueTo": "China",
		"hurryCostModifier": 25,
		"gold": 2,
		"uniques": ["[+1 Science] per [2] population [in this city]"],
		"requiredTech": "Writing"
	},
	{
		"name": "The Great Library",
		"science": 3,
		"culture": 1,
		"greatPersonPoints": {"Great Scientist": 1},
		"isWonder": true,
		"requiredTech": "Writing",
		"uniques": ["Free Technology", "Gain a free [Library] [in this city]"],
		"quote": "'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon"
	},
	{
		"name": "Circus",
		"requiredNearbyImprovedResources": ["Ivory","Horses"],
		"happiness": 2,
		"hurryCostModifier": 25,
		"requiredTech": "Trapping"
	},
	{
		"name": "Water Mill",
		"maintenance": 2,
		"food": 2,
		"production": 1,
		"hurryCostModifier": 25,
		"uniques": ["Must be on [River]"],
		"requiredTech": "The Wheel"
	},
	{
		"name": "Floating Gardens",
		"replaces": "Water Mill",
		"uniqueTo": "Aztecs",
		"food": 2,
		"production": 1,
		"uniques": ["[+2 Food] from [Lakes] tiles [in this city]", "Must be next to [Fresh water]"],
		"hurryCostModifier": 25,
		"maintenance": 1,
		"percentStatBonus": {"food": 15},
		"requiredTech": "The Wheel"
	},
	{
		"name": "Walls",
		"cityStrength": 5,
		"cityHealth": 50,
		"hurryCostModifier": 25,
		"requiredTech": "Masonry",
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "Walls of Babylon",
		"replaces": "Walls",
		"cost": 65,
		"uniqueTo": "Babylon",
		"cityStrength": 6,
		"cityHealth": 100,
		"hurryCostModifier": 25,
		"requiredTech": "Masonry",
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "The Pyramids",
		"culture": 1,
		"greatPersonPoints": {"Great Engineer": 1},
		"isWonder": true,
		"uniques": ["[-25]% tile improvement construction time","[2] free [Worker] units appear"],
		"requiredTech": "Masonry",
		"quote": "'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge"
	},
	{
		"name": "Mausoleum of Halicarnassus",
		"culture": 1,
		"greatPersonPoints": {"Great Merchant": 1},
		"isWonder": true,
		"uniques": ["Provides a sum of gold each time you spend a Great Person",
			"[+2 Gold] from [Marble] tiles [in this city]", "[+2 Gold] from [Stone] tiles [in this city]"],
		"requiredTech": "Masonry",
		"quote": "'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles"
	},
	{
		"name": "Barracks",
		"hurryCostModifier": 25,
		"maintenance": 1,
		"uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
		"requiredTech": "Bronze Working"
	},
	{
		"name": "Krepost",
		"replaces": "Barracks",
		"uniqueTo": "Russia",
		"hurryCostModifier": 25,
		"maintenance": 1,
		"uniques": ["[-25]% Culture cost of natural border growth [in this city]","[-25]% Gold cost of acquiring tiles [in this city]",
			"New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
		"requiredTech": "Bronze Working"
	},
	{
		"name": "Statue of Zeus",
		"culture": 1,
		"isWonder": true,
		"uniques": ["[+15]% Strength <for [All] units> <vs cities> <when attacking>"],
		"requiredTech": "Bronze Working",
		"quote": "'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad"
		// "Requires [Honor]" in BNW
	},

	// Classical Era

	// Column 3
	{
		"name": "Lighthouse",
		"cost": 75,
		"hurryCostModifier": 25,
		"maintenance": 1,
		"uniques": ["Must be next to [Coast]", "[+1 Food] from [Ocean] tiles [in this city]",
			"[+1 Food] from [Coast] tiles [in this city]", "[+1 Food] from [Fish] tiles [in this city]" ],
		"requiredTech": "Optics"
	},
	{
		"name": "Stable",
		"maintenance": 1,
		"requiredNearbyImprovedResources": ["Horses","Sheep","Cattle"],
		"hurryCostModifier": 25,
		"uniques": ["[+15]% Production when constructing [Mounted] units [in this city]",
			"[+1 Production] from [Cattle] tiles [in this city]",
			"[+1 Production] from [Horses] tiles [in this city]",
			"[+1 Production] from [Sheep] tiles [in this city]"],
		"requiredTech": "Horseback Riding"
	},
	{
		"name": "Courthouse",
		"maintenance": 4,
		"hurryCostModifier": 50,
		"uniques": ["Remove extra unhappiness from annexed cities",
			"Can only be built [in annexed cities]"],
		"requiredTech": "Mathematics"
	},
	{
		"name": "Hanging Gardens",
		"greatPersonPoints": {"Great Artist": 1},
		"food": 10,
		"culture": 1,
		"isWonder": true,
		"requiredTech": "Mathematics",
		"quote": "'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore"
	},
	{
		"name": "Colosseum",
		"maintenance": 1,
		"happiness": 2,
		"hurryCostModifier": 25,
		"requiredTech": "Construction"
	},
	{
		"name": "Circus Maximus",
		"cost": 125,
		"happiness": 5,
		"culture": 1,
		"isNationalWonder": true,
		"uniques": ["Requires a [Colosseum] in all cities", "Cost increases by [30] per owned city"],
		"requiredTech": "Construction"
	},
	{
		"name": "Great Wall",
		"culture": 3,
		"greatPersonPoints": {"Great Engineer": 1},
		"isWonder": true,
		"uniques": ["Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)",
			"Gain a free [Walls] [in this city]"],
		"requiredTech": "Construction",
		"quote": "'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu"
	},
	// Column 4
	{
		"name": "Temple",
		"culture": 3,
		"requiredBuilding": "Monument",
		"maintenance": 2,
		"hurryCostModifier": 25,
		"requiredTech": "Philosophy",
		"specialistSlots": {"Artist": 1},
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "Burial Tomb",
		"replaces": "Temple",
		"uniqueTo": "Egypt",
		"maintenance": 0,
		"uniques": ["Doubles Gold given to enemy if city is captured"],
		"culture": 2,
		"happiness": 2,
		"requiredBuilding": "Monument",
		"hurryCostModifier": 25,
		"requiredTech": "Philosophy"
	},
	{
		"name": "Mud Pyramid Mosque",
		"replaces": "Temple",
		"uniqueTo": "Songhai",
		"maintenance": 0,
		"hurryCostModifier": 25,
		"culture": 4,
		"requiredBuilding": "Monument",
		"requiredTech": "Philosophy"
	},
	
	{
		"name": "National College",
		"cost": 125,
		"science": 3,
		"culture": 1,
		"isNationalWonder": true,
		"percentStatBonus": {"science": 50},
		"uniques": ["Requires a [Library] in all cities", "Cost increases by [30] per owned city"],
		"requiredTech": "Philosophy"
	},
	{
		"name": "The Oracle",
		"culture": 3,
		"greatPersonPoints": {"Great Scientist": 1},
		"isWonder": true,
		"uniques": ["Free Social Policy"],
		"requiredTech": "Philosophy",
		"quote": "'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates"
	},
	{
		"name": "National Epic",
		"cost": 125,
		"culture": 1,
		"isNationalWonder": true,
		"uniques": ["Requires a [Monument] in all cities", "[+25]% Great Person generation [in this city]", "Cost increases by [30] per owned city"],
		"requiredTech": "Philosophy"
	},
	{
		"name": "Market",
		"gold": 2,
		"specialistSlots": {"Merchant": 1},
		"hurryCostModifier": 25,
		"percentStatBonus": {"gold": 25},
		"requiredTech": "Currency"
	},
	{
		"name": "Bazaar",
		"replaces": "Market",
		"uniqueTo": "Arabia",
		"gold": 2,
		"specialistSlots": {"Merchant": 1},
		"hurryCostModifier": 25,
		"percentStatBonus": {"gold": 25},
		"uniques": ["Provides 1 extra copy of each improved luxury resource near this City",
			"[+2 Gold] from [Oil] tiles [in this city]", "[+2 Gold] from [Oasis] tiles [in this city]"],
		"requiredTech": "Currency"
	},
	{
		"name": "Mint",
		"maintenance": 0,
		"requiredNearbyImprovedResources": ["Gold Ore", "Silver"],
		"hurryCostModifier": 25,
		"uniques": ["[+2 Gold] from [Gold Ore] tiles [in this city]", "[+2 Gold] from [Silver] tiles [in this city]"],
		"requiredTech": "Currency"
	},
	{
		"name": "Aqueduct",
		"maintenance": 1,
		"hurryCostModifier": 0,
		"uniques": ["[40]% Food is carried over after population increases [in this city]"],
		"requiredTech": "Engineering"
	},
	{
		"name": "Heroic Epic",
		"cost": 125,
		"culture": 1,
		"isNationalWonder": true,
		"uniques": ["Requires a [Barracks] in all cities", "All newly-trained [non-air] units [in this city] receive the [Morale] promotion",
			"Cost increases by [30] per owned city"],
		"requiredTech": "Iron Working"
	},
	{
		"name": "Colossus",
		"cost": 185,
		"culture": 1,
		"gold": 5,
		"greatPersonPoints": {"Great Merchant": 1},
		"isWonder": true,
		"uniques": ["Must be next to [Coast]", "[+1 Gold] from [Water] tiles [in this city]"],
		"requiredTech": "Bronze Working",
		"quote": "'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar"
	},

	// Medieval Era

	// Column 5
	{
		"name": "Garden",
		"uniques": ["[+25]% Great Person generation [in this city]", "Must be next to [Fresh water]"],
		"hurryCostModifier": 25,
		"maintenance": 1,
		"requiredTech": "Theology"
	},
	{
		"name": "Monastery",
		"cost": 120,
		"culture": 2,
		"uniques": ["[+2 Culture] from [Wine] tiles [in this city]", "Destroyed when the city is captured"],
		"requiredNearbyImprovedResources": ["Incense", "Wine"],
		"requiredTech": "Theology"
	},
	{
		"name": "Hagia Sophia",
		"isWonder": true,
		"uniques": ["[+25]% Great Person generation [in all cities]"],
		"requiredTech": "Theology",
		"quote": "'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis"
	},
	{
		"name": "Angkor Wat",
		"culture": 1,
		"greatPersonPoints": {"Great Engineer": 1},
		"isWonder": true,
		"uniques": ["[-25]% Culture cost of natural border growth [in all cities]","[-25]% Gold cost of acquiring tiles [in all cities]"],
		"requiredTech": "Theology",
		"quote": "'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena"
	},
	{
		"name": "Chichen Itza",
		"culture": 1,
		"happiness": 4,
		"greatPersonPoints": {"Great Engineer": 1},
		"isWonder": true,
		"uniques": ["[+50]% Golden Age length"],
		"requiredTech": "Civil Service",
		"quote": "'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam"
	},
	{
		"name": "National Treasury",
		"cost": 125,
		"gold": 8,
		"culture": 1,
		"isNationalWonder": true,
		"uniques": ["Requires a [Market] in all cities", "Cost increases by [30] per owned city"],
		"requiredTech": "Currency"
	},
	{
		"name": "Machu Picchu",
		"gold": 5,
		"greatPersonPoints": {"Great Merchant": 1},
		"culture": 1,
		"isWonder": true,
		"uniques": ["[+25]% [Gold] from Trade Routes","Must have an owned [Mountain] within [2] tiles"],
		"requiredTech": "Currency",
		"quote": "'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham"
	},
	{
		"name": "Workshop",
		"maintenance": 2,
		"production": 2,
		"specialistSlots": {"Engineer": 1},
		"hurryCostModifier": 25,
		"percentStatBonus": {"production": 10},
		"requiredTech": "Metal Casting"
	},
	{
		"name": "Longhouse",
		"replaces": "Workshop",
		"uniqueTo": "Iroquois",
		"cost": 100,
		"maintenance": 2,
		"production": 2,
		"specialistSlots": {"Engineer": 1},
		"hurryCostModifier": 25,
		"uniques": ["[+1 Production] from [Forest] tiles [in this city]"],
		"requiredTech": "Metal Casting"
	},
	{
		"name": "Forge",
		"maintenance": 1,
		"hurryCostModifier": 25,
		"requiredNearbyImprovedResources": ["Iron"],
		"requiredTech": "Metal Casting",
		"uniques": ["[+15]% Production when constructing [Spaceship part] units [in this city]",
			"[+15]% Production when constructing [Land] units [in this city]",
			"[+1 Production] from [Iron] tiles [in this city]"]
	},
	// Column 6
	{
		"name": "Harbor",
		"cost": 120,
		"maintenance": 2,
		"hurryCostModifier": 25,
		"uniques": ["[+1 Production] from [Water resource] tiles [in this city]",
			"Connects trade routes over water","Must be next to [Coast]"],
		"requiredTech": "Compass"
	},
	{
		"name": "University",
		"maintenance": 2,
		"hurryCostModifier": 15,
		"percentStatBonus": {"science": 33},
		"specialistSlots": {"Scientist": 2},
		"requiredBuilding": "Library",
		"uniques": ["[+2 Science] from [Jungle] tiles [in this city]"],
		"requiredTech": "Education"
	},
	{
		"name": "Wat",
		"replaces": "University",
		"uniqueTo": "Siam",
		"maintenance": 2,
		"hurryCostModifier": 15,
		"percentStatBonus": {"science": 33},
		"specialistSlots": {"Scientist": 2},
		"culture": 3,
		"requiredBuilding": "Library",
		"uniques": ["[+2 Science] from [Jungle] tiles [in this city]"],
		"requiredTech": "Education"
	},
	{
		"name": "Oxford University",
		"cost": 125,
		"science": 3,
		"culture": 1,
		"isNationalWonder": true,
		"uniques": ["Requires a [University] in all cities", "Free Technology", "Cost increases by [30] per owned city"],
		"requiredTech": "Education"
	},
	{
		"name": "Notre Dame",
		"culture": 3,
		"happiness": 10,
		"greatPersonPoints": {"Great Merchant": 1},
		"isWonder": true,
		"requiredTech": "Education",
		"quote": "'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo"
	},
	{
		"name": "Castle",
		"cityStrength": 7,
		"cityHealth": 25,
		"hurryCostModifier": 25,
		"requiredBuilding": "Walls",
		"requiredTech": "Chivalry",
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "Mughal Fort",
		"cost": 150,
		"replaces": "Castle",
		"uniqueTo": "India",
		"cityStrength": 7,
		"cityHealth": 25,
		"culture": 2,
		"hurryCostModifier": 25,
		"requiredBuilding": "Walls",
		"uniques": ["[+1 Gold] [in this city] <after discovering [Flight]>", "Destroyed when the city is captured"],
		"requiredTech": "Chivalry"
	},
	{
		"name": "Himeji Castle",
		"culture": 3,
		"isWonder": true,
		"greatPersonPoints": {"Great Engineer": 2},
		"uniques": ["[+15]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>",
			"Gain a free [Castle] [in this city]"],
		"requiredTech": "Chivalry",
		"quote": "'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo"
	},
	{
		"name": "Ironworks",
		"cost": 125,
		"production": 8,
		"culture": 1,
		"isNationalWonder": true,
		"uniques": ["Requires a [Workshop] in all cities", "Cost increases by [30] per owned city"],
		"requiredTech": "Machinery"
	},
	{
		"name": "Armory",
		"hurryCostModifier": 25,
		"maintenance": 1,
		"requiredBuilding": "Barracks",
		"uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
		"requiredTech": "Machinery"
	},

	// Renaissance Era

	// Column 7
	{
		"name": "Observatory",
		"maintenance": 0,
		"hurryCostModifier": 15,
		"percentStatBonus": {"science": 50},
		"requiredBuilding": "Library",
		"uniques": ["Must be next to [Mountain]"],
		"requiredTech": "Astronomy"
	},
	{
		"name": "Opera House",
		"culture": 4,
		"specialistSlots": {"Artist": 1},
		"hurryCostModifier": 10,
		"requiredBuilding": "Temple",
		"maintenance": 2,
		"requiredTech": "Acoustics",
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "Sistine Chapel",
		"culture": 1,
		"isWonder": true,
		"greatPersonPoints": {"Great Artist": 2},
		"uniques": ["[+25]% [Culture] [in all cities]"],
		"requiredTech": "Acoustics",
		"quote": "'I live and love in God's peculiar light.' - Michelangelo Buonarroti"
	},
	{
		"name": "Bank",
		"gold": 2,
		"specialistSlots": {"Merchant": 1},
		"hurryCostModifier": 15,
		"percentStatBonus": {"gold": 25},
		"requiredBuilding": "Market",
		"requiredTech": "Banking"
	},
	{
		"name": "Satrap's Court",
		"replaces": "Bank",
		"uniqueTo": "Persia",
		"gold": 2,
		"specialistSlots": {"Merchant": 1},
		"happiness": 2,
		"hurryCostModifier": 15,
		"percentStatBonus": {"gold": 25},
		"requiredBuilding": "Market",
		"requiredTech": "Banking"
	},
	{
		"name": "Forbidden Palace",
		"culture": 1,
		"isWonder": true,
		"greatPersonPoints": {"Great Artist": 1},
		"uniques": ["[-10]% Unhappiness from [Population] [in all cities]"],
		"requiredTech": "Banking",
		"quote": "'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock"
	},
	{
		"name": "Theatre",
		"happiness": 3,
		"hurryCostModifier": 10,
		"maintenance": 2,
		"requiredBuilding": "Colosseum",
		"requiredTech": "Printing Press"
	},
	// Column 8
	{
		"name": "Seaport",
		"hurryCostModifier": 25,
		"maintenance": 3,
		"requiredBuilding": "Harbor",
		"uniques": ["[+1 Production, +1 Gold] from [Water resource] tiles [in this city]",
			"Must be next to [Coast]", "[+15]% Production when constructing [Water] units [in this city]"],
		"requiredTech": "Navigation"
	},
	{
		"name": "Hermitage",
		"cost": 125,
		"percentStatBonus": {"culture": 50},
		"culture": 5,
		"isNationalWonder": true,
		"uniques": ["Requires a [Opera House] in all cities", "Cost increases by [30] per owned city"],
		"requiredTech": "Acoustics"
	},
	{
		"name": "Taj Mahal",
		"culture": 1,
		"happiness": 4,
		"greatPersonPoints": {"Great Artist": 2},
		"isWonder": true,
		"uniques": ["Empire enters golden age"],
		"requiredTech": "Printing Press",
		"quote": "'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore"
	},
	{
		"name": "Porcelain Tower",
		"culture": 1,
		"greatPersonPoints": {"Great Scientist": 2},
		"isWonder": true,
		"uniques": ["Free [Great Scientist] appears","Science gained from research agreements [+50]%"],
		"requiredTech": "Education",
		"quote": "'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell"
	},
	{
		"name": "Windmill",
		"production": 2,
		"specialistSlots": {"Engineer": 1},
		"hurryCostModifier": 25,
		"maintenance": 2,
		"uniques": ["Must not be on [Hill]", "[+10]% Production when constructing [All] buildings [in this city]"],
		"requiredTech": "Economics"
	},
	{
		"name": "Kremlin",
		"cost": 500,
		"culture": 3,
		"cityStrength": 12,
		"isWonder": true,
		"uniques": ["[+25]% City Strength from defensive buildings"],
		"requiredTech": "Acoustics",
		"quote": "'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed"
	},

	// Industrial Era

	// Column 9
	{
		"name": "Museum",
		"culture": 5,
		"specialistSlots": {"Artist": 2},
		"requiredBuilding": "Opera House",
		"maintenance": 3,
		"hurryCostModifier": 0,
		"requiredTech": "Archaeology",
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "The Louvre",
		"culture": 1,
		"happiness": 4,
		"isWonder": true,
		"uniques": ["[2] free [Great Artist] units appear"],
		"requiredTech": "Archaeology",
		"quote": "'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson"
	},
	{
		"name": "Public School",
		"science": 3,
		"specialistSlots": {"Scientist": 1},
		"requiredBuilding": "University",
		"maintenance": 3,
		"hurryCostModifier": 0,
		"uniques": ["[+1 Science] per [2] population [in this city]"],
		"requiredTech": "Scientific Theory"
	},
	{
		"name": "Factory",
		"cost": 360,
		"production": 4,
		"percentStatBonus": {"production": 10},
		"specialistSlots": {"Engineer": 2},
		"requiredBuilding": "Workshop",
		"maintenance": 3,
		"hurryCostModifier": 0,
		"requiredResource": "Coal",
		"requiredTech": "Steam Power"
	},
	{
		"name": "Big Ben",
		"culture": 1,
		"gold": 4,
		"greatPersonPoints": {"Great Merchant": 2},
		"isWonder": true,
		"uniques": ["[Gold] cost of purchasing items in cities [-15]%"],
		"requiredTech": "Economics",
		"quote": "'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein"
	},
	{
		"name": "Military Academy",
		"hurryCostModifier": 0,
		"maintenance": 1,
		"requiredBuilding": "Armory",
		"uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
		"requiredTech": "Military Science"
	},
	{
		"name": "Brandenburg Gate",
		"culture": 3,
		"greatPersonPoints": {"Great Scientist": 2},
		"isWonder": true,
		"uniques": ["Free [Great General] appears", "New [Military] units start with [15] Experience [in this city]"],
		"requiredTech": "Military Science",
		"quote": "'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace"
	},
	{
		"name": "Arsenal",
		"cost": 300,
		"cityStrength": 9,
		"cityHealth": 25,
		"hurryCostModifier": 25,
		"requiredBuilding": "Castle",
		"requiredTech": "Rifling",
		"uniques": ["Destroyed when the city is captured"]
	},
	// Column 10
	{
		"name": "Hospital",
		"food": 5,
		"requiredBuilding": "Aqueduct",
		"maintenance": 2,
		"hurryCostModifier": 0,
		"requiredTech": "Biology"
	},
	{
		"name": "Stock Exchange",
		"gold": 3,
		"percentStatBonus": {"gold": 25},
		"specialistSlots": {"Merchant": 2},
		"hurryCostModifier": 15,
		"requiredBuilding": "Bank",
		"requiredTech": "Electricity"
	},

	// Modern Era

	// Column 11
	{
		"name": "Broadcast Tower",
		"culture": 3,
		"percentStatBonus": {"culture": 33},
		"requiredBuilding": "Museum",
		"maintenance": 3,
		"requiredTech": "Radio",
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "Eiffel Tower",
		"culture": 1,
		"happiness": 5,
		"greatPersonPoints": {"Great Merchant": 2},
		"isWonder": true,
		"uniques": ["Provides 1 happiness per 2 additional social policies adopted"],
		"requiredTech": "Radio",
		"quote": "'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran"
	},
	{
		"name": "Statue of Liberty",
		"culture": 1,
		"isWonder": true,
		"greatPersonPoints": {"Great Engineer": 2},
		"uniques": ["[+1 Production] from every specialist [in all cities]"],
		"requiredTech": "Replaceable Parts",
		"quote": "'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus"
	},
	// Column 12
	{
		"name": "Military Base",
		"cityStrength": 12,
		"cityHealth": 25,
		"hurryCostModifier": 25,
		"requiredBuilding": "Arsenal",
		"requiredTech": "Telegraph",
		"uniques": ["Destroyed when the city is captured"]
	},
	{
		"name": "Cristo Redentor",
		"culture": 5,
		"isWonder": true,
		"greatPersonPoints": {"Great Artist": 2},
		"uniques": ["[-10]% Culture cost of adopting new Policies"],
		"requiredTech": "Telegraph",
		"quote": "'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28"
	},
	{
		"name": "Research Lab",
		"science": 4,
		"percentStatBonus": {"science": 50},
		"specialistSlots": {"Scientist": 1},
		"requiredBuilding": "Public School",
		"maintenance": 3,
		"requiredTech": "Plastics"
	},

	// Atomic Era

	// Column 13
	{
		"name": "Medical Lab",
		"requiredBuilding": "Hospital",
		"maintenance": 3,
		"requiredTech": "Pharmaceuticals",
		"uniques": ["[25]% Food is carried over after population increases [in this city]"]
	},
	{
		"name": "Hydro Plant",
		"requiredResource": "Aluminum",
		"hurryCostModifier": 0,
		"maintenance": 3,
		"uniques": ["Must be on [River]","[+1 Production] from [River] tiles [in this city]"],
		"requiredTech": "Plastics"
	},
	{
		"name": "Stadium",
		"happiness": 4,
		"requiredBuilding": "Theatre",
		"maintenance": 2,
		"requiredTech": "Mass Media"
	},
	{
		"name": "Sydney Opera House",
		"isWonder": true,
		"greatPersonPoints": {"Great Artist": 2},
		"percentStatBonus": {"culture": 50},
		"uniques": ["Free Social Policy","Must be next to [Coast]"],
		"requiredTech": "Mass Media",
		"quote": "'Those who lose dreaming are lost.' - Australian Aboriginal saying"
	},
	{
		"name": "Manhattan Project",
		"cost": 750,
		"isNationalWonder": true,
		"uniques": ["Enables nuclear weapon", "Triggers a global alert upon completion"],
		"requiredTech": "Atomic Theory"
	},
	{
		"name": "Pentagon",
		"isWonder": true,
		"culture": 3,
		"greatPersonPoints": {"Great Engineer": 2},
		"uniques": ["[-33]% Gold cost of upgrading <for [Military] units>"],
		"requiredTech": "Radar",
		"quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower"
	},
	// Column 14
	{
		"name": "Solar Plant",
		"production": 5,
		"percentStatBonus": {"production": 15},
		"requiredBuilding": "Factory",
		"maintenance": 3,
		"requiredTech": "Ecology",
		"uniques": ["Must be next to [Desert]", "Only available <in cities without a [Nuclear Plant]>"]
	},
	{
		"name": "Nuclear Plant",
		"production": 5,
		"percentStatBonus": {"production": 15},
		"requiredBuilding": "Factory",
		"maintenance": 3,
		"requiredResource": "Uranium",
		"requiredTech": "Nuclear Fission",
		"uniques": ["Only available <in cities without a [Solar Plant]>"]
	},
	{
		"name": "Apollo Program",
		"cost": 750,
		"isNationalWonder": true,
		"uniques": ["Enables construction of Spaceship parts", "Triggers a global alert upon completion", 
			"Hidden when [Scientific] Victory is disabled"],
		"requiredTech": "Rocketry"
	},

	// Information Era

	// Column 15
	{
		"name": "Spaceship Factory",
		"production": 3,
		"requiredResource": "Aluminum",
		"cost": 360,
		"requiredBuilding": "Factory",
		"uniques": ["[+50]% Production when constructing [Spaceship part] units [in this city]"],
		"requiredTech": "Robotics"
	},
	// Column 16
	{
		"name": "United Nations",
		"isWonder": true,
		"culture": 1,
		"greatPersonPoints": {"Great Merchant": 2},
		"requiredTech": "Globalization",
		"uniques": ["Triggers voting for the Diplomatic Victory", "Hidden when [Diplomatic] Victory is disabled", "Triggers a global alert upon completion"],
		"quote": "'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan"
	},

	// All Eras

	{
		"name": "Utopia Project",
		"cost": 1500,
		"isNationalWonder": true,
		"uniques": ["Hidden until [5] social policy branches have been completed", "Triggers a global alert upon build start",
			"Triggers a Cultural Victory upon completion", "Hidden when [Cultural] Victory is disabled"]
	}
	
]