use cadrum::{Boolean, DVec3, Solid};
fn main() -> Result<(), cadrum::Error> {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let make_box = Solid::cube(DVec3::ZERO, DVec3::splat(20.0)).translate(DVec3::X * -10. + DVec3::Y * -10.).color("#4a90d9");
let make_cyl = Solid::cylinder(8.0, DVec3::Z * 30.0).translate(DVec3::Z * -5.);
let union: Solid = (&make_box + &make_cyl).build()?;
let subtract: Solid = (&make_box - &make_cyl).build()?;
let intersect: Solid = (&make_box * &make_cyl).build()?;
let cylinder = Solid::cylinder(8.0, DVec3::Z * 30.0).translate(DVec3::X * 4.);
let [cylinder0, cylinder1, cylinder2] = [cylinder.clone(), cylinder.clone().rotate_z(std::f64::consts::TAU / 3.), cylinder.clone().rotate_z(-std::f64::consts::TAU / 3.)];
let sum: Solid = [&cylinder0, &cylinder1, &cylinder2].into_iter().map(Boolean::from).reduce(|a, s| a + s).unwrap().build()?;
let sum = sum.color("#d875ff");
let product: Solid = [&cylinder0, &cylinder1, &cylinder2].into_iter().map(Boolean::from).reduce(|a, b| a * b).unwrap().build()?;
let product = product.color("#00ff22");
let shapes = [union.translate(DVec3::X * 0.0), subtract.translate(DVec3::X * 40.0), intersect.translate(DVec3::X * 80.0), sum.translate(DVec3::X * 20.0 + DVec3::Y * 40.0), product.translate(DVec3::X * 60.0 + DVec3::Y * 40.0)];
Solid::write_step(&shapes, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?;
let mesh = Solid::mesh(&shapes, Default::default())?;
let scene = mesh.scene(cadrum::SceneOption { view: DVec3::new(1.0, 1.0, 2.0), ..Default::default() });
scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?;
scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?;
mesh.write_stl(&mut std::fs::File::create(format!("{example_name}.stl")).unwrap())?;
mesh.write_gltf_binary(&mut std::fs::File::create(format!("{example_name}.glb")).unwrap())?;
println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png");
Ok(())
}