use cadrum::{DVec3, Solid};
use std::f64::consts::PI;
fn main() -> Result<(), cadrum::Error> {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let base = Solid::cone(8.0, 0.0, DVec3::Z * 20.0).color("#888888");
let solids = [
base.clone(),
base.clone().color("#4a90d9").translate(DVec3::X * 40.0 + DVec3::Z * 20.0),
base.clone().color("#e67e22").rotate_x(PI / 2.0).translate(DVec3::X * 80.0),
base.clone().color("#2ecc71").scale(DVec3::ZERO, 1.5).translate(DVec3::X * 120.0),
base.clone().color("#e74c3c").mirror(DVec3::ZERO, DVec3::Z).translate(DVec3::X * 160.0),
];
Solid::write_step(&solids, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?;
let mesh = Solid::mesh(&solids, Default::default())?;
let scene = mesh.scene(Default::default());
scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?;
scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?;
mesh.write_stl(&mut std::fs::File::create(format!("{example_name}.stl")).unwrap())?;
mesh.write_gltf_binary(&mut std::fs::File::create(format!("{example_name}.glb")).unwrap())?;
println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png");
Ok(())
}