use crate::b2_math::*;
use crate::b2_common::*;
use crate::b2rs_common::UserDataType;
use crate::b2_time_step::*;
use crate::joints::b2_weld_joint::*;
pub(crate) fn init_velocity_constraints<D: UserDataType>(
self_: &mut B2weldJoint<D>,
data: &B2solverData,
positions: &[B2position],
velocities: &mut [B2velocity],
) {
let m_body_a = self_.base.m_body_a.borrow();
let m_body_b = self_.base.m_body_b.borrow();
self_.m_index_a = m_body_a.m_island_index;
self_.m_index_b = m_body_b.m_island_index;
self_.m_local_center_a = m_body_a.m_sweep.local_center;
self_.m_local_center_b = m_body_b.m_sweep.local_center;
self_.m_inv_mass_a = m_body_a.m_inv_mass;
self_.m_inv_mass_b = m_body_b.m_inv_mass;
self_.m_inv_ia = m_body_a.m_inv_i;
self_.m_inv_ib = m_body_b.m_inv_i;
let a_a: f32 = positions[self_.m_index_a as usize].a;
let a_b: f32 = positions[self_.m_index_b as usize].a;
let B2velocity {
v: mut v_a,
w: mut w_a,
} = velocities[self_.m_index_a as usize];
let B2velocity {
v: mut v_b,
w: mut w_b,
} = velocities[self_.m_index_b as usize];
let (q_a, q_b) = (B2Rot::new(a_a), B2Rot::new(a_b));
self_.m_r_a = b2_mul_rot_by_vec2(q_a, self_.m_local_anchor_a - self_.m_local_center_a);
self_.m_r_b = b2_mul_rot_by_vec2(q_b, self_.m_local_anchor_b - self_.m_local_center_b);
let m_a: f32 = self_.m_inv_mass_a;
let m_b: f32 = self_.m_inv_mass_b;
let i_a: f32 = self_.m_inv_ia;
let i_b: f32 = self_.m_inv_ib;
let mut k = B2Mat33::default();
k.ex.x = m_a + m_b + self_.m_r_a.y * self_.m_r_a.y * i_a + self_.m_r_b.y * self_.m_r_b.y * i_b;
k.ey.x = -self_.m_r_a.y * self_.m_r_a.x * i_a - self_.m_r_b.y * self_.m_r_b.x * i_b;
k.ez.x = -self_.m_r_a.y * i_a - self_.m_r_b.y * i_b;
k.ex.y = k.ey.x;
k.ey.y = m_a + m_b + self_.m_r_a.x * self_.m_r_a.x * i_a + self_.m_r_b.x * self_.m_r_b.x * i_b;
k.ez.y = self_.m_r_a.x * i_a + self_.m_r_b.x * i_b;
k.ex.z = k.ez.x;
k.ey.z = k.ez.y;
k.ez.z = i_a + i_b;
if self_.m_stiffness > 0.0 {
k.get_inverse22(&mut self_.m_mass);
let mut inv_m: f32 = i_a + i_b;
let c: f32 = a_b - a_a - self_.m_reference_angle;
let d: f32 = self_.m_damping;
let k: f32 = self_.m_stiffness;
let h: f32 = data.step.dt;
self_.m_gamma = h * (d + h * k);
self_.m_gamma = if self_.m_gamma != 0.0 {
1.0 / self_.m_gamma
} else {
0.0
};
self_.m_bias = c * h * k * self_.m_gamma;
inv_m += self_.m_gamma;
self_.m_mass.ez.z = if inv_m != 0.0 { 1.0 / inv_m } else { 0.0 };
} else if k.ez.z == 0.0 {
k.get_inverse22(&mut self_.m_mass);
self_.m_gamma = 0.0;
self_.m_bias = 0.0;
} else {
k.get_sym_inverse33(&mut self_.m_mass);
self_.m_gamma = 0.0;
self_.m_bias = 0.0;
}
if data.step.warm_starting {
self_.m_impulse *= data.step.dt_ratio;
let p = B2vec2::new(self_.m_impulse.x, self_.m_impulse.y);
v_a -= m_a * p;
w_a -= i_a * (b2_cross(self_.m_r_a, p) + self_.m_impulse.z);
v_b += m_b * p;
w_b += i_b * (b2_cross(self_.m_r_b, p) + self_.m_impulse.z);
} else {
self_.m_impulse.set_zero();
}
velocities[self_.m_index_a as usize] = B2velocity { v: v_a, w: w_a };
velocities[self_.m_index_b as usize] = B2velocity { v: v_b, w: w_b };
}
pub(crate) fn solve_velocity_constraints<D: UserDataType>(
self_: &mut B2weldJoint<D>,
_data: &B2solverData,
velocities: &mut [B2velocity],
) {
let B2velocity {
v: mut v_a,
w: mut w_a,
} = velocities[self_.m_index_a as usize];
let B2velocity {
v: mut v_b,
w: mut w_b,
} = velocities[self_.m_index_b as usize];
let B2weldJoint {
m_inv_mass_a: m_a,
m_inv_mass_b: m_b,
m_inv_ia: i_a,
m_inv_ib: i_b,
..
} = *self_;
if self_.m_stiffness > 0.0 {
let cdot2: f32 = w_b - w_a;
let impulse2: f32 =
-self_.m_mass.ez.z * (cdot2 + self_.m_bias + self_.m_gamma * self_.m_impulse.z);
self_.m_impulse.z += impulse2;
w_a -= i_a * impulse2;
w_b += i_b * impulse2;
let cdot1: B2vec2 = v_b + b2_cross_scalar_by_vec(w_b, self_.m_r_b)
- v_a - b2_cross_scalar_by_vec(w_a, self_.m_r_a);
let impulse1: B2vec2 = -b2_mul22(self_.m_mass, cdot1);
self_.m_impulse.x += impulse1.x;
self_.m_impulse.y += impulse1.y;
let p: B2vec2 = impulse1;
v_a -= m_a * p;
w_a -= i_a * b2_cross(self_.m_r_a, p);
v_b += m_b * p;
w_b += i_b * b2_cross(self_.m_r_b, p);
} else {
let cdot1: B2vec2 = v_b + b2_cross_scalar_by_vec(w_b, self_.m_r_b)
- v_a - b2_cross_scalar_by_vec(w_a, self_.m_r_a);
let cdot2: f32 = w_b - w_a;
let cdot = B2Vec3::new(cdot1.x, cdot1.y, cdot2);
let impulse: B2Vec3 = -b2_mul_mat33(self_.m_mass, cdot);
self_.m_impulse += impulse;
let p = B2vec2::new(impulse.x, impulse.y);
v_a -= m_a * p;
w_a -= i_a * (b2_cross(self_.m_r_a, p) + impulse.z);
v_b += m_b * p;
w_b += i_b * (b2_cross(self_.m_r_b, p) + impulse.z);
}
velocities[self_.m_index_a as usize] = B2velocity { v: v_a, w: w_a };
velocities[self_.m_index_b as usize] = B2velocity { v: v_b, w: w_b };
}
pub(crate) fn solve_position_constraints<D: UserDataType>(
self_: &B2weldJoint<D>,
_data: &B2solverData,
positions: &mut [B2position],
) -> bool {
let B2position {
c: mut c_a,
a: mut a_a,
} = positions[self_.m_index_a as usize];
let B2position {
c: mut c_b,
a: mut a_b,
} = positions[self_.m_index_b as usize];
let (q_a, q_b) = (B2Rot::new(a_a), B2Rot::new(a_b));
let B2weldJoint {
m_inv_mass_a: m_a,
m_inv_mass_b: m_b,
m_inv_ia: i_a,
m_inv_ib: i_b,
..
} = *self_;
let r_a: B2vec2 = b2_mul_rot_by_vec2(q_a, self_.m_local_anchor_a - self_.m_local_center_a);
let r_b: B2vec2 = b2_mul_rot_by_vec2(q_b, self_.m_local_anchor_b - self_.m_local_center_b);
let position_error: f32;
let angular_error: f32;
let mut k = B2Mat33::default();
k.ex.x = m_a + m_b + r_a.y * r_a.y * i_a + r_b.y * r_b.y * i_b;
k.ey.x = -r_a.y * r_a.x * i_a - r_b.y * r_b.x * i_b;
k.ez.x = -r_a.y * i_a - r_b.y * i_b;
k.ex.y = k.ey.x;
k.ey.y = m_a + m_b + r_a.x * r_a.x * i_a + r_b.x * r_b.x * i_b;
k.ez.y = r_a.x * i_a + r_b.x * i_b;
k.ex.z = k.ez.x;
k.ey.z = k.ez.y;
k.ez.z = i_a + i_b;
if self_.m_stiffness > 0.0 {
let c1: B2vec2 = c_b + r_b - c_a - r_a;
position_error = c1.length();
angular_error = 0.0;
let p: B2vec2 = -k.solve22(c1);
c_a -= m_a * p;
a_a -= i_a * b2_cross(r_a, p);
c_b += m_b * p;
a_b += i_b * b2_cross(r_b, p);
} else {
let c1: B2vec2 = c_b + r_b - c_a - r_a;
let c2: f32 = a_b - a_a - self_.m_reference_angle;
position_error = c1.length();
angular_error = b2_abs(c2);
let c = B2Vec3::new(c1.x, c1.y, c2);
let impulse: B2Vec3;
if k.ez.z > 0.0 {
impulse = -k.solve33(c);
} else {
let impulse2: B2vec2 = -k.solve22(c1);
impulse = B2Vec3::new(impulse2.x, impulse2.y, 0.0);
}
let p = B2vec2::new(impulse.x, impulse.y);
c_a -= m_a * p;
a_a -= i_a * (b2_cross(r_a, p) + impulse.z);
c_b += m_b * p;
a_b += i_b * (b2_cross(r_b, p) + impulse.z);
}
positions[self_.m_index_a as usize] = B2position { c: c_a, a: a_a };
positions[self_.m_index_b as usize] = B2position { c: c_b, a: a_b };
return position_error <= B2_LINEAR_SLOP && angular_error <= B2_ANGULAR_SLOP;
}