use crate::b2_draw::*;
use crate::b2_math::*;
use crate::b2_common::*;
use crate::b2rs_common::UserDataType;
use crate::b2_time_step::*;
use crate::joints::b2_revolute_joint::*;
pub(crate) fn init_velocity_constraints<D: UserDataType>(
self_: &mut B2revoluteJoint<D>,
data: &B2solverData,
positions: &[B2position],
velocities: &mut [B2velocity],
) {
let m_body_a = self_.base.m_body_a.borrow();
let m_body_b = self_.base.m_body_b.borrow();
self_.m_index_a = m_body_a.m_island_index;
self_.m_index_b = m_body_b.m_island_index;
self_.m_local_center_a = m_body_a.m_sweep.local_center;
self_.m_local_center_b = m_body_b.m_sweep.local_center;
self_.m_inv_mass_a = m_body_a.m_inv_mass;
self_.m_inv_mass_b = m_body_b.m_inv_mass;
self_.m_inv_ia = m_body_a.m_inv_i;
self_.m_inv_ib = m_body_b.m_inv_i;
let a_a: f32 = positions[self_.m_index_a as usize].a;
let a_b: f32 = positions[self_.m_index_b as usize].a;
let B2velocity {
v: mut v_a,
w: mut w_a,
} = velocities[self_.m_index_a as usize];
let B2velocity {
v: mut v_b,
w: mut w_b,
} = velocities[self_.m_index_b as usize];
let (q_a, q_b) = (B2Rot::new(a_a), B2Rot::new(a_b));
self_.m_r_a = b2_mul_rot_by_vec2(q_a, self_.m_local_anchor_a - self_.m_local_center_a);
self_.m_r_b = b2_mul_rot_by_vec2(q_b, self_.m_local_anchor_b - self_.m_local_center_b);
let m_a: f32 = self_.m_inv_mass_a;
let m_b: f32 = self_.m_inv_mass_b;
let i_a: f32 = self_.m_inv_ia;
let i_b: f32 = self_.m_inv_ib;
self_.m_k.ex.x = m_a + m_b + self_.m_r_a.y * self_.m_r_a.y * i_a + self_.m_r_b.y * self_.m_r_b.y * i_b;
self_.m_k.ey.x = -self_.m_r_a.y * self_.m_r_a.x * i_a - self_.m_r_b.y * self_.m_r_b.x * i_b;
self_.m_k.ex.y = self_.m_k.ey.x;
self_.m_k.ey.y = m_a + m_b + self_.m_r_a.x * self_.m_r_a.x * i_a + self_.m_r_b.x * self_.m_r_b.x * i_b;
self_.m_axial_mass = i_a + i_b;
let fixed_rotation: bool;
if self_.m_axial_mass > 0.0 {
self_.m_axial_mass = 1.0 / self_.m_axial_mass;
fixed_rotation = false;
} else {
fixed_rotation = true;
}
self_.m_angle = a_b - a_a - self_.m_reference_angle;
if self_.m_enable_limit == false || fixed_rotation {
self_.m_lower_impulse = 0.0;
self_.m_upper_impulse = 0.0;
}
if self_.m_enable_motor == false || fixed_rotation {
self_.m_motor_impulse = 0.0;
}
if data.step.warm_starting {
self_.m_impulse *= data.step.dt_ratio;
self_.m_motor_impulse *= data.step.dt_ratio;
self_.m_lower_impulse *= data.step.dt_ratio;
self_.m_upper_impulse *= data.step.dt_ratio;
let axial_impulse: f32 = self_.m_motor_impulse + self_.m_lower_impulse - self_.m_upper_impulse;
let p = B2vec2::new(self_.m_impulse.x, self_.m_impulse.y);
v_a -= m_a * p;
w_a -= i_a * (b2_cross(self_.m_r_a, p) + axial_impulse);
v_b += m_b * p;
w_b += i_b * (b2_cross(self_.m_r_b, p) + axial_impulse);
} else {
self_.m_impulse.set_zero();
self_.m_motor_impulse = 0.0;
self_.m_lower_impulse = 0.0;
self_.m_upper_impulse = 0.0;
}
velocities[self_.m_index_a as usize] = B2velocity { v: v_a, w: w_a };
velocities[self_.m_index_b as usize] = B2velocity { v: v_b, w: w_b };
}
pub(crate) fn solve_velocity_constraints<D: UserDataType>(
self_: &mut B2revoluteJoint<D>,
data: &B2solverData,
velocities: &mut [B2velocity],
) {
let B2velocity {
v: mut v_a,
w: mut w_a,
} = velocities[self_.m_index_a as usize];
let B2velocity {
v: mut v_b,
w: mut w_b,
} = velocities[self_.m_index_b as usize];
let B2revoluteJoint {
m_inv_mass_a: m_a,
m_inv_mass_b: m_b,
m_inv_ia: i_a,
m_inv_ib: i_b,
..
} = *self_;
let fixed_rotation: bool = i_a + i_b == 0.0;
if self_.m_enable_motor && fixed_rotation == false {
let cdot: f32 = w_b - w_a - self_.m_motor_speed;
let mut impulse: f32 = -self_.m_axial_mass * cdot;
let old_impulse: f32 = self_.m_motor_impulse;
let max_impulse: f32 = data.step.dt * self_.m_max_motor_torque;
self_.m_motor_impulse = b2_clamp(self_.m_motor_impulse + impulse, -max_impulse, max_impulse);
impulse = self_.m_motor_impulse - old_impulse;
w_a -= i_a * impulse;
w_b += i_b * impulse;
}
if self_.m_enable_limit && fixed_rotation == false {
{
let c: f32 = self_.m_angle - self_.m_lower_angle;
let cdot: f32 = w_b - w_a;
let mut impulse: f32 = -self_.m_axial_mass * (cdot + b2_max(c, 0.0) * data.step.inv_dt);
let old_impulse: f32 = self_.m_lower_impulse;
self_.m_lower_impulse = b2_max(self_.m_lower_impulse + impulse, 0.0);
impulse = self_.m_lower_impulse - old_impulse;
w_a -= i_a * impulse;
w_b += i_b * impulse;
}
{
let c: f32 = self_.m_upper_angle - self_.m_angle;
let cdot: f32 = w_a - w_b;
let mut impulse: f32 = -self_.m_axial_mass * (cdot + b2_max(c, 0.0) * data.step.inv_dt);
let old_impulse: f32 = self_.m_upper_impulse;
self_.m_upper_impulse = b2_max(self_.m_upper_impulse + impulse, 0.0);
impulse = self_.m_upper_impulse - old_impulse;
w_a += i_a * impulse;
w_b -= i_b * impulse;
}
}
{
let cdot: B2vec2 = v_b + b2_cross_scalar_by_vec(w_b, self_.m_r_b)
- v_a - b2_cross_scalar_by_vec(w_a, self_.m_r_a);
let impulse: B2vec2 = self_.m_k.solve(-cdot);
self_.m_impulse.x += impulse.x;
self_.m_impulse.y += impulse.y;
v_a -= m_a * impulse;
w_a -= i_a * b2_cross(self_.m_r_a, impulse);
v_b += m_b * impulse;
w_b += i_b * b2_cross(self_.m_r_b, impulse);
}
velocities[self_.m_index_a as usize] = B2velocity { v: v_a, w: w_a };
velocities[self_.m_index_b as usize] = B2velocity { v: v_b, w: w_b };
}
pub(crate) fn solve_position_constraints<D: UserDataType>(
self_: &B2revoluteJoint<D>,
_data: &B2solverData,
positions: &mut [B2position],
) -> bool {
let B2position {
c: mut c_a,
a: mut a_a,
} = positions[self_.m_index_a as usize];
let B2position {
c: mut c_b,
a: mut a_b,
} = positions[self_.m_index_b as usize];
let (mut q_a, mut q_b) = (B2Rot::new(a_a), B2Rot::new(a_b));
let mut angular_error: f32 = 0.0;
let position_error: f32;
let fixed_rotation: bool = self_.m_inv_ia + self_.m_inv_ib == 0.0;
if self_.m_enable_limit && fixed_rotation == false {
let angle: f32 = a_b - a_a - self_.m_reference_angle;
let mut c: f32 = 0.0;
if b2_abs(self_.m_upper_angle - self_.m_lower_angle) < 2.0 * B2_ANGULAR_SLOP {
c = b2_clamp(
angle - self_.m_lower_angle,
-B2_MAX_ANGULAR_CORRECTION,
B2_MAX_ANGULAR_CORRECTION,
);
} else if angle <= self_.m_lower_angle {
c = b2_clamp(
angle - self_.m_lower_angle + B2_ANGULAR_SLOP,
-B2_MAX_ANGULAR_CORRECTION,
0.0,
);
} else if angle >= self_.m_upper_angle {
c = b2_clamp(
angle - self_.m_upper_angle - B2_ANGULAR_SLOP,
0.0,
B2_MAX_ANGULAR_CORRECTION,
);
}
let limit_impulse: f32 = -self_.m_axial_mass * c;
a_a -= self_.m_inv_ia * limit_impulse;
a_b += self_.m_inv_ib * limit_impulse;
angular_error = b2_abs(c);
}
{
q_a.set(a_a);
q_b.set(a_b);
let r_a: B2vec2 = b2_mul_rot_by_vec2(q_a, self_.m_local_anchor_a - self_.m_local_center_a);
let r_b: B2vec2 = b2_mul_rot_by_vec2(q_b, self_.m_local_anchor_b - self_.m_local_center_b);
let c: B2vec2 = c_b + r_b - c_a - r_a;
position_error = c.length();
let m_a: f32 = self_.m_inv_mass_a;
let m_b: f32 = self_.m_inv_mass_b;
let i_a: f32 = self_.m_inv_ia;
let i_b: f32 = self_.m_inv_ib;
let mut k = B2Mat22::default();
k.ex.x = m_a + m_b + i_a * r_a.y * r_a.y + i_b * r_b.y * r_b.y;
k.ex.y = -i_a * r_a.x * r_a.y - i_b * r_b.x * r_b.y;
k.ey.x = k.ex.y;
k.ey.y = m_a + m_b + i_a * r_a.x * r_a.x + i_b * r_b.x * r_b.x;
let impulse: B2vec2 = -k.solve(c);
c_a -= m_a * impulse;
a_a -= i_a * b2_cross(r_a, impulse);
c_b += m_b * impulse;
a_b += i_b * b2_cross(r_b, impulse);
}
positions[self_.m_index_a as usize] = B2position { c: c_a, a: a_a };
positions[self_.m_index_b as usize] = B2position { c: c_b, a: a_b };
return position_error <= B2_LINEAR_SLOP && angular_error <= B2_ANGULAR_SLOP;
}
pub(crate) fn draw<D: UserDataType>(self_: &B2revoluteJoint<D>, draw: &mut dyn B2drawTrait) {
let xf_a = self_.base.m_body_a.borrow().get_transform();
let xf_b = self_.base.m_body_b.borrow().get_transform();
let p_a: B2vec2 = b2_mul_transform_by_vec2(xf_a, self_.m_local_anchor_a);
let p_b: B2vec2 = b2_mul_transform_by_vec2(xf_b, self_.m_local_anchor_b);
let c1 = B2color::new(0.7, 0.7, 0.7);
let c2 = B2color::new(0.3, 0.9, 0.3);
let c3 = B2color::new(0.9, 0.3, 0.3);
let c4 = B2color::new(0.3, 0.3, 0.9);
let c5 = B2color::new(0.4, 0.4, 0.4);
draw.draw_point(p_a, 5.0, c4);
draw.draw_point(p_b, 5.0, c5);
let a_a: f32 = self_.base.m_body_a.borrow().get_angle();
let a_b: f32 = self_.base.m_body_b.borrow().get_angle();
let angle: f32 = a_b - a_a - self_.m_reference_angle;
const L: f32 = 0.5;
let r: B2vec2 = L * B2vec2::new(f32::cos(angle), f32::sin(angle));
draw.draw_segment(p_b, p_b + r, c1);
draw.draw_circle(p_b, L, c1);
if self_.m_enable_limit {
let rlo: B2vec2 =
L * B2vec2::new(f32::cos(self_.m_lower_angle), f32::sin(self_.m_lower_angle));
let rhi: B2vec2 =
L * B2vec2::new(f32::cos(self_.m_upper_angle), f32::sin(self_.m_upper_angle));
draw.draw_segment(p_b, p_b + rlo, c2);
draw.draw_segment(p_b, p_b + rhi, c3);
}
let color = B2color::new(0.5, 0.8, 0.8);
draw.draw_segment(xf_a.p, p_a, color);
draw.draw_segment(p_a, p_b, color);
draw.draw_segment(xf_b.p, p_b, color);
}