use crate::b2_math::*;
use crate::b2_common::*;
use crate::b2rs_common::UserDataType;
use crate::b2_time_step::*;
use crate::joints::b2_friction_joint::*;
pub(crate) fn init_velocity_constraints<D: UserDataType>(
self_: &mut B2frictionJoint<D>,
data: &B2solverData,
positions: &[B2position],
velocities: &mut [B2velocity],
) {
self_.m_index_a = self_.base.m_body_a.borrow().m_island_index;
self_.m_index_b = self_.base.m_body_b.borrow().m_island_index;
self_.m_local_center_a = self_.base.m_body_a.borrow().m_sweep.local_center;
self_.m_local_center_b = self_.base.m_body_b.borrow().m_sweep.local_center;
self_.m_inv_mass_a = self_.base.m_body_a.borrow().m_inv_mass;
self_.m_inv_mass_b = self_.base.m_body_b.borrow().m_inv_mass;
self_.m_inv_ia = self_.base.m_body_a.borrow().m_inv_i;
self_.m_inv_ib = self_.base.m_body_b.borrow().m_inv_i;
let a_a: f32 = positions[self_.m_index_a as usize].a;
let mut v_a: B2vec2 = velocities[self_.m_index_a as usize].v;
let mut w_a: f32 = velocities[self_.m_index_a as usize].w;
let a_b: f32 = positions[self_.m_index_b as usize].a;
let mut v_b: B2vec2 = velocities[self_.m_index_b as usize].v;
let mut w_b: f32 = velocities[self_.m_index_b as usize].w;
let (q_a, q_b) = (B2Rot::new(a_a), B2Rot::new(a_b));
self_.m_r_a = b2_mul_rot_by_vec2(q_a, self_.m_local_anchor_a - self_.m_local_center_a);
self_.m_r_b = b2_mul_rot_by_vec2(q_b, self_.m_local_anchor_b - self_.m_local_center_b);
let m_a: f32 = self_.m_inv_mass_a;
let m_b: f32 = self_.m_inv_mass_b;
let i_a: f32 = self_.m_inv_ia;
let i_b: f32 = self_.m_inv_ib;
let mut k = B2Mat22::default();
k.ex.x = m_a + m_b + i_a * self_.m_r_a.y * self_.m_r_a.y + i_b * self_.m_r_b.y * self_.m_r_b.y;
k.ex.y = -i_a * self_.m_r_a.x * self_.m_r_a.y - i_b * self_.m_r_b.x * self_.m_r_b.y;
k.ey.x = k.ex.y;
k.ey.y = m_a + m_b + i_a * self_.m_r_a.x * self_.m_r_a.x + i_b * self_.m_r_b.x * self_.m_r_b.x;
self_.m_linear_mass = k.get_inverse();
self_.m_angular_mass = i_a + i_b;
if self_.m_angular_mass > 0.0 {
self_.m_angular_mass = 1.0 / self_.m_angular_mass;
}
if data.step.warm_starting {
self_.m_linear_impulse *= data.step.dt_ratio;
self_.m_angular_impulse *= data.step.dt_ratio;
let p = B2vec2::new(self_.m_linear_impulse.x, self_.m_linear_impulse.y);
v_a -= m_a * p;
w_a -= i_a * (b2_cross(self_.m_r_a, p) + self_.m_angular_impulse);
v_b += m_b * p;
w_b += i_b * (b2_cross(self_.m_r_b, p) + self_.m_angular_impulse);
} else {
self_.m_linear_impulse.set_zero();
self_.m_angular_impulse = 0.0;
}
velocities[self_.m_index_a as usize].v = v_a;
velocities[self_.m_index_a as usize].w = w_a;
velocities[self_.m_index_b as usize].v = v_b;
velocities[self_.m_index_b as usize].w = w_b;
}
pub(crate) fn solve_velocity_constraints<D: UserDataType>(
self_: &mut B2frictionJoint<D>,
data: &B2solverData,
velocities: &mut [B2velocity],
) {
let mut v_a: B2vec2 = velocities[self_.m_index_a as usize].v;
let mut w_a: f32 = velocities[self_.m_index_a as usize].w;
let mut v_b: B2vec2 = velocities[self_.m_index_b as usize].v;
let mut w_b: f32 = velocities[self_.m_index_b as usize].w;
let m_a: f32 = self_.m_inv_mass_a;
let m_b: f32 = self_.m_inv_mass_b;
let i_a: f32 = self_.m_inv_ia;
let i_b: f32 = self_.m_inv_ib;
let h: f32 = data.step.dt;
{
let cdot: f32 = w_b - w_a;
let mut impulse: f32 = -self_.m_angular_mass * cdot;
let old_impulse: f32 = self_.m_angular_impulse;
let max_impulse: f32 = h * self_.m_max_torque;
self_.m_angular_impulse =
b2_clamp(self_.m_angular_impulse + impulse, -max_impulse, max_impulse);
impulse = self_.m_angular_impulse - old_impulse;
w_a -= i_a * impulse;
w_b += i_b * impulse;
}
{
let cdot: B2vec2 = v_b + b2_cross_scalar_by_vec(w_b, self_.m_r_b)
- v_a - b2_cross_scalar_by_vec(w_a, self_.m_r_a);
let mut impulse: B2vec2 = -b2_mul(self_.m_linear_mass, cdot);
let old_impulse: B2vec2 = self_.m_linear_impulse;
self_.m_linear_impulse += impulse;
let max_impulse: f32 = h * self_.m_max_force;
if self_.m_linear_impulse.length_squared() > max_impulse * max_impulse {
self_.m_linear_impulse.normalize();
self_.m_linear_impulse *= max_impulse;
}
impulse = self_.m_linear_impulse - old_impulse;
v_a -= m_a * impulse;
w_a -= i_a * b2_cross(self_.m_r_a, impulse);
v_b += m_b * impulse;
w_b += i_b * b2_cross(self_.m_r_b, impulse);
}
velocities[self_.m_index_a as usize].v = v_a;
velocities[self_.m_index_a as usize].w = w_a;
velocities[self_.m_index_b as usize].v = v_b;
velocities[self_.m_index_b as usize].w = w_b;
}
pub(crate) fn solve_position_constraints<D: UserDataType>(
_self: &B2frictionJoint<D>,
data: &B2solverData,
_positions: &mut [B2position],
) -> bool {
b2_not_used(data);
return true;
}