use crate::convert::PixelConverter;
use crate::{L8Surface, Surface};
use glam::Vec4;
impl<S: AsRef<[[u8; 2]]> + AsMut<[[u8; 2]]>> PixelConverter<[u8; 2]> for Surface<'_, S, [u8; 2]> {
fn pixel_to_l8(pixel: &[u8; 2]) -> u8 {
pixel[0]
}
fn pixel_to_la8(pixel: &[u8; 2]) -> [u8; 2] {
*pixel
}
fn pixel_to_l32(pixel: &[u8; 2]) -> f32 {
L8Surface::u8_to_f32(pixel[0])
}
fn pixel_to_la32(pixel: &[u8; 2]) -> [f32; 2] {
[
L8Surface::u8_to_f32(pixel[0]),
L8Surface::u8_to_f32(pixel[1]),
]
}
fn pixel_to_rgb8(pixel: &[u8; 2]) -> [u8; 3] {
[pixel[0]; 3]
}
fn pixel_to_rgba8(pixel: &[u8; 2]) -> [u8; 4] {
let p = pixel[0];
[p, p, p, pixel[1]]
}
fn pixel_to_rgba32(pixel: &[u8; 2]) -> Vec4 {
let p = L8Surface::u8_to_f32(pixel[0]);
Vec4::new(p, p, p, L8Surface::u8_to_f32(pixel[1]))
}
}