use crate::Surface;
use crate::convert::PixelConverter;
use glam::Vec4;
impl<S: AsRef<[f32]> + AsMut<[f32]>> PixelConverter<f32> for Surface<'_, S, f32> {
fn pixel_to_l8(pixel: &f32) -> u8 {
Self::f32_to_u8(*pixel)
}
fn pixel_to_la8(pixel: &f32) -> [u8; 2] {
[Self::pixel_to_l8(pixel), 255]
}
fn pixel_to_l32(pixel: &f32) -> f32 {
*pixel
}
fn pixel_to_la32(pixel: &f32) -> [f32; 2] {
[*pixel, 1.]
}
fn pixel_to_rgb8(pixel: &f32) -> [u8; 3] {
[Self::pixel_to_l8(pixel); 3]
}
fn pixel_to_rgba8(pixel: &f32) -> [u8; 4] {
let p = Self::pixel_to_l8(pixel);
[p, p, p, 255]
}
fn pixel_to_rgba32(pixel: &f32) -> Vec4 {
let p = *pixel;
Vec4::new(p, p, p, 1.)
}
}
impl<S: AsRef<[f32]> + AsMut<[f32]>> Surface<'_, S, f32> {
pub(crate) const fn f32_to_u8(pixel: f32) -> u8 {
(pixel * 256.) as u8
}
}