use crate::convert::PixelConverter;
use crate::{L32Surface, Surface};
use glam::Vec4;
impl<S: AsRef<[[f32; 2]]> + AsMut<[[f32; 2]]>> PixelConverter<[f32; 2]>
for Surface<'_, S, [f32; 2]>
{
fn pixel_to_l8(pixel: &[f32; 2]) -> u8 {
L32Surface::f32_to_u8(pixel[0])
}
fn pixel_to_la8(pixel: &[f32; 2]) -> [u8; 2] {
[
L32Surface::f32_to_u8(pixel[0]),
L32Surface::f32_to_u8(pixel[1]),
]
}
fn pixel_to_l32(pixel: &[f32; 2]) -> f32 {
pixel[0]
}
fn pixel_to_la32(pixel: &[f32; 2]) -> [f32; 2] {
*pixel
}
fn pixel_to_rgb8(pixel: &[f32; 2]) -> [u8; 3] {
[L32Surface::f32_to_u8(pixel[0]); 3]
}
fn pixel_to_rgba8(pixel: &[f32; 2]) -> [u8; 4] {
let p = L32Surface::f32_to_u8(pixel[0]);
[p, p, p, L32Surface::f32_to_u8(pixel[1])]
}
fn pixel_to_rgba32(pixel: &[f32; 2]) -> Vec4 {
let p = pixel[0];
Vec4::new(p, p, p, pixel[1])
}
}