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use bevy::prelude::*;
use bevy_ninepatch::{
NinePatchBuilder, NinePatchBundle, NinePatchContent, NinePatchData, NinePatchPlugin,
};
fn main() -> Result<(), Box<dyn std::error::Error>> {
App::default()
.add_plugins(DefaultPlugins)
// Add the `NinePatchPlugin` plugin
.add_plugin(NinePatchPlugin::<Content>::default())
.add_startup_system(setup)
.add_system(set_content)
.run();
Ok(())
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut nine_patches: ResMut<Assets<NinePatchBuilder<Content>>>,
) {
// prepare the panel
let panel_texture_handle = asset_server.load("glassPanel_corners.png");
let panel_nine_patch_handle = nine_patches.add(NinePatchBuilder::by_margins_with_content(
20,
20,
20,
20,
Content::Panel,
));
commands.spawn(
// this component bundle will be detected by the plugin, and the 9-Patch UI element will be added as a child
// of this entity
NinePatchBundle {
style: Style {
margin: UiRect::all(Val::Auto),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
size: Size::new(Val::Px(500.), Val::Px(300.)),
..Default::default()
},
nine_patch_data: NinePatchData {
nine_patch: panel_nine_patch_handle,
texture: panel_texture_handle,
..Default::default()
},
..Default::default()
},
);
commands.spawn(Camera2dBundle::default());
}
fn set_content(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut nine_patches: ResMut<Assets<NinePatchBuilder<Content>>>,
mut query: Query<(Entity, &mut NinePatchContent<Content>)>,
) {
for (entity, mut nine_patch_content) in query.iter_mut() {
if !nine_patch_content.loaded {
match nine_patch_content.content {
Content::Panel => {
// prepare the button
let button_texture_handle = asset_server.load("blue_button02.png");
let button_nine_patch_handle = nine_patches.add(
NinePatchBuilder::by_margins_with_content(5, 10, 6, 6, Content::Button),
);
let content_entity = commands
.spawn(
// this component bundle will be detected by the plugin, and the 9-Patch UI element will be added as a child
// of this entity
NinePatchBundle {
style: Style {
margin: UiRect {
left: Val::Auto,
right: Val::Px(0.),
top: Val::Auto,
bottom: Val::Px(0.),
},
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
size: Size::new(Val::Px(200.), Val::Px(100.)),
..Default::default()
},
nine_patch_data: NinePatchData {
nine_patch: button_nine_patch_handle,
texture: button_texture_handle,
..Default::default()
},
..Default::default()
},
)
.id();
commands.entity(entity).push_children(&[content_entity]);
nine_patch_content.loaded = true;
}
Content::Button => {
// load font
let font = asset_server.load("Kenney Future Narrow.ttf");
let content_entity = commands
.spawn(
TextBundle::from_section(
"OK",
TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::GREEN,
},
)
.with_style(Style {
margin: UiRect {
left: Val::Px(60.),
right: Val::Auto,
top: Val::Px(20.),
bottom: Val::Auto,
},
..Default::default()
}),
)
.id();
commands.entity(entity).push_children(&[content_entity]);
nine_patch_content.loaded = true;
}
}
}
}
}
#[derive(Clone, PartialEq, Eq, std::hash::Hash)]
enum Content {
Panel,
Button,
}