use bevy::prelude::*;
use bevy_ninepatch::{NinePatchBuilder, NinePatchBundle, NinePatchData, NinePatchPlugin};
fn main() -> Result<(), Box<dyn std::error::Error>> {
App::default()
.add_plugins(DefaultPlugins)
.add_plugin(NinePatchPlugin::<()>::default())
.add_startup_system(setup)
.add_system(update_size)
.run();
Ok(())
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut nine_patches: ResMut<Assets<NinePatchBuilder<()>>>,
) {
let panel_texture_handle = asset_server.load("glassPanel_corners.png");
let nine_patch_handle = nine_patches.add(NinePatchBuilder::by_margins(20, 20, 20, 20));
commands.spawn(
NinePatchBundle {
style: Style {
margin: UiRect::all(Val::Auto),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
size: Size::new(Val::Px(50.), Val::Px(50.)),
..Default::default()
},
nine_patch_data: NinePatchData {
nine_patch: nine_patch_handle,
texture: panel_texture_handle,
..Default::default()
},
..Default::default()
},
);
commands.spawn(Camera2dBundle::default());
}
fn update_size(time: Res<Time>, mut query: Query<&mut Style, With<NinePatchData<()>>>) {
for mut style in query.iter_mut() {
let (x, y) = time.elapsed_seconds().sin_cos();
style.size.width = Val::Px((250. + 200. * x as f32).ceil());
style.size.height = Val::Px((250. + 200. * y as f32).ceil());
}
}