bevy_hanabi 0.18.0

Hanabi GPU particle system for the Bevy game engine
Documentation
1
2
3
This example shows CPU-side control over spawning.

The ball bounces inside the cube, and a system calculates its collisions. Each time the ball collide, the particle effect is moved to the collision point, a random color is assigned by the CPU via a property, and the spawner is instructed to emit a single burst of particles.