bevy_hanabi 0.18.0

Hanabi GPU particle system for the Bevy game engine
Documentation
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This example shows a basic particle effect setup.

The particles are emitted at constant rate every frame, as the emitter moves around the scene (changes its Transform). The particles are rendered with a texture modulating their opacity, to give them a noise/smoke shape, and a color gradient to change their color and opacity over their lifetime, and eventually make them fade out.