bevy_hanabi 0.18.0

Hanabi GPU particle system for the Bevy game engine
Documentation
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This simple example shows the 3 types of CPU spawning.

- The left effect uses SpawnerSettings::rate() to spawn a constant stream of particles.
- The center effect uses SpawnerSettings::once() to spawn a single burst of particles once only. It then idles forever.
- The right effect uses SpawnerSettings::burst() to spawn bursts of particles every so often. It also uses a property to control the direction of spawning from CPU.