use bevy::prelude::*;
use bevy_ecs_tiled::prelude::*;
use bevy_rapier2d::prelude::*;
mod helper;
fn main() {
App::new()
.add_plugins(DefaultPlugins.build().set(ImagePlugin::default_nearest()))
.add_plugins(TiledPlugin::default())
.add_plugins(helper::HelperPlugin)
.add_plugins(TiledPhysicsPlugin::<TiledPhysicsRapierBackend>::default())
.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(100.0))
.add_plugins(RapierDebugRenderPlugin::default())
.add_systems(Startup, startup)
.add_systems(Update, switch_map)
.run();
}
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
let mut mgr = helper::assets::AssetsManager::new(&mut commands);
mgr.add_map(helper::assets::MapInfos::new(
&asset_server,
"maps/orthogonal/finite.tmx",
"A finite orthogonal map with all colliders",
|c| {
c.insert((
TilemapAnchor::Center,
TiledPhysicsSettings::<TiledPhysicsRapierBackend>::default(),
));
},
));
mgr.add_map(helper::assets::MapInfos::new(
&asset_server,
"maps/orthogonal/infinite.tmx",
"An infinite orthogonal map with all colliders",
|c| {
c.insert((
TilemapAnchor::Center,
TiledPhysicsSettings::<TiledPhysicsRapierBackend>::default(),
));
},
));
mgr.add_map(helper::assets::MapInfos::new(
&asset_server,
"maps/orthogonal/finite.tmx",
"A finite orthogonal map with only tiles colliders named 'collision'",
|c| {
c.insert((
TilemapAnchor::Center,
TiledPhysicsSettings::<TiledPhysicsRapierBackend> {
objects_layer_filter: TiledFilter::None,
tiles_objects_filter: TiledFilter::Names(vec![String::from("collision")]),
..default()
},
));
},
));
mgr.add_map(helper::assets::MapInfos::new(
&asset_server,
"maps/orthogonal/finite.tmx",
"A finite orthogonal map with only object colliders",
|c| {
c.insert((
TilemapAnchor::Center,
TiledPhysicsSettings::<TiledPhysicsRapierBackend> {
objects_layer_filter: TiledFilter::All,
tiles_objects_filter: TiledFilter::None,
..default()
},
));
},
));
commands.insert_resource(mgr);
}
fn switch_map(
mut commands: Commands,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut mgr: ResMut<helper::assets::AssetsManager>,
) {
if keyboard_input.just_pressed(KeyCode::Space) {
mgr.cycle_map(&mut commands);
}
}