bevy_ecs_tiled 0.9.6

A Bevy plugin for loading Tiled maps
Documentation
//! This example shows the basic usage of the plugin.

use bevy::prelude::*;
use bevy_ecs_tiled::prelude::*;

mod helper;

fn main() {
    App::new()
        // Bevy default plugins: prevent blur effect by changing default sampling
        .add_plugins(DefaultPlugins.build().set(ImagePlugin::default_nearest()))
        // Add bevy_ecs_tiled plugin: bevy_ecs_tilemap::TilemapPlugin will
        // be automatically added as well if it's not already done
        .add_plugins(TiledPlugin::default())
        // Examples helper plugins, such as the logic to pan and zoom the camera
        // This should not be used directly in your game (but you can always have a look)
        .add_plugins(helper::HelperPlugin)
        // Add our systems and run the app!
        .add_systems(Startup, startup)
        .run();
}

fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // Spawn a 2D camera (required by Bevy)
    commands.spawn(Camera2d);

    // Load a map then spawn it
    commands.spawn((
        // Only the [`TiledMap`] component is actually required to spawn a map.
        TiledMap(asset_server.load("maps/orthogonal/finite.tmx")),
        // But you can add extra components to change the defaults settings and how
        // your map is actually displayed
        TilemapAnchor::Center,
    ));
}