use crate::class::ApplyClass;
use bevy_ui::{Style, Val};
pub const TOP_0: Top = Top(Val::Px(0.0));
pub const TOP_AUTO: Top = Top(Val::Auto);
pub const TOP_FULL: Top = Top(Val::Percent(100.0));
pub fn top(px: f32) -> Top {
Top(Val::Px(px))
}
pub fn top_vw(fraction: f32) -> Top {
Top(Val::Vw(fraction * 100.))
}
pub fn top_vmin(fraction: f32) -> Top {
Top(Val::VMin(fraction * 100.))
}
pub fn top_vmax(fraction: f32) -> Top {
Top(Val::VMax(fraction * 100.))
}
pub fn top_div(n: u32, d: u32) -> Top {
Top(Val::Percent((n as f32 / d as f32) * 100.0))
}
pub fn top_fract(fract: f32) -> Top {
Top(Val::Percent(fract * 100.))
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Top(pub Val);
impl ApplyClass<Top> for Style {
fn apply_class(&mut self, class: &Top) {
self.top = class.0;
}
}